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FFVI - Children of Vector
09-28-2013, 02:35 PM
(09-28-2013, 01:00 PM)Blue Mage Gab Wrote: A first-see review: The sprites are very cool(except of Vick's portrait,I think it needs a little work I say). The enemy sprites were not different from the ones in the original game(exccepting the Necromacer, of course) but most looked good, but I don't really like Memory's palette.
Vicks' portrait is actually my favorite, I feel like it most resembles a portrait from the actual game and stands out less (in my mind) when put side by side with them. Can you elaborate what seems off? Lorial's portrait is actually unfinished. I'm not partcularly happy with Memory's palette either, there weren't any unused ones that actually fit the sprite, but I have since learned that monster palettes are unique, so I can likely switch it up at a later time if I feel like it.
(09-28-2013, 01:00 PM)Blue Mage Gab Wrote: The events were so good, but i didn't expect the Ghosts joining you when I first saw them.
Neither did Vicks
(09-28-2013, 01:00 PM)Blue Mage Gab Wrote: By the way, what will happen with the Iris Project if you are now working on this one, will you delay it?(I hope not)
I have been working on both side-by-side the whole time. I don't expect either to slow down. However, I will mention that I have lost a bunch of help with the ASM needs for the project and could definitely use a few extra hands. But since that's not on topic I won't elaborate on that here.
Let's Hack FF6 Stream: https://www.twitch.tv/b_run_
FFVI - Children of Vector: http://www.ff6hacking.com/forums/showthr...p?tid=2386
Monster AI Upgrade Patch: http://www.ff6hacking.com/forums/showthr...p?tid=2673
MMMMMagic 2.0: http://www.ff6hacking.com/forums/showthr...p?tid=3330
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