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General Leo Edition
08-02-2016, 09:34 PM
Hello fedorajoe, the last version that I played was 2. something and enjoyed it. Your current version, 3.2 has a few things that would need to be fix. The first, there's a missing piece of dialogue from the vanilla version of the game. In Figaro Castle at the beginning of the game, one of Kefka's soldiers does not have a line after Edgar speaks to him. Here is the missing line that can be inserted.
TROOPER: Allies? The Empire and this back-water, two-bit kingdom?!
The second, the battle intro for both Shadow and Leo would need to be swap, currently Shadow uses Leo's battle intro and vise-versa.
https://www.ff6hacking.com/forums/showth...p?tid=2251
The third and final, you've altered quite a few weapons. So, when using the Jump command with these new weapons. They will not have the correct "descending" weapon sprite. For example, Dark Eternal doesn't have the greatsword weapon sprite when the jumper descends. Well, Dark Eternal was created out of the Tack Star and if it was equippable in the vanilla version, the character descending on the target would be portrait weaponless.
https://www.ff6hacking.com/forums/showth...p?tid=3020
TROOPER: Allies? The Empire and this back-water, two-bit kingdom?!
The second, the battle intro for both Shadow and Leo would need to be swap, currently Shadow uses Leo's battle intro and vise-versa.
https://www.ff6hacking.com/forums/showth...p?tid=2251
The third and final, you've altered quite a few weapons. So, when using the Jump command with these new weapons. They will not have the correct "descending" weapon sprite. For example, Dark Eternal doesn't have the greatsword weapon sprite when the jumper descends. Well, Dark Eternal was created out of the Tack Star and if it was equippable in the vanilla version, the character descending on the target would be portrait weaponless.
https://www.ff6hacking.com/forums/showth...p?tid=3020
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