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255 hours on timer patch

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Hi there. I forgot that the MP fix wasn't complete, so I went back to take a look at it, and apparently I will need to add a subroutine to bank 2 to fully fix it. With how many patches there are out there these days, finding the free space (will likely need at least 25 bytes like I used in bank 3) that will work in everyone's project is probably impossible. That being said, if you have a specific project you are working on in which you have at least 25 bytes of free space in bank 2 for me to add a subroutine, send me a PM with the location and I will make a patch for you. Bear in mind I still use hex editors to modify the game and don't have any experience with assembly code injection, but I could conceivably write an asm file that can work with one as well, since I have a basic idea of the asm code I'm converting to hex.
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255 hours on timer patch - by Leviathan Mist - 07-10-2013, 03:37 PM
RE: 255 hours on timer patch - by 13375K37CH3R - 02-28-2016, 02:15 PM
RE: 255 hours on timer patch - by Gi Nattak - 03-06-2016, 03:50 PM
RE: 255 hours on timer patch - by ReturnerScum - 03-06-2016, 01:36 AM
RE: 255 hours on timer patch - by Leviathan Mist - 03-29-2016, 11:24 PM
RE: 255 hours on timer patch - by madsiur - 03-30-2016, 02:02 AM
RE: 255 hours on timer patch - by Leviathan Mist - 03-30-2016, 04:29 AM
RE: 255 hours on timer patch - by seibaby - 03-30-2016, 06:41 PM
RE: 255 hours on timer patch - by JCE3000GT - 05-23-2017, 11:15 PM
RE: 255 hours on timer patch - by seibaby - 05-26-2017, 03:02 PM
RE: 255 hours on timer patch - by JCE3000GT - 05-26-2017, 04:49 PM
RE: 255 hours on timer patch - by Leviathan Mist - 01-06-2020, 12:23 AM

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