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Final Fantasy I - Redux
03-03-2013, 01:05 AM
Updated May 21, 2013
Hey all, I'm putting my other project on a bit of a hiatus to work on a rebuild of FF1 using FF6. I figured 'why the hell not?' virtually all the enemy sprites exist in one form or another that looks good with the graphics of FF, and it's a good way to brush up on learning event hacking. Also I love the classic FF1, so why not give it a snes style facelift?
Here are a few screenshots thus far:
Along with displaying some screenshots and telling everyone of my progress, I will also be asking in this for advice for work arounds to solve a few issues.
Goals:
Hey all, I'm putting my other project on a bit of a hiatus to work on a rebuild of FF1 using FF6. I figured 'why the hell not?' virtually all the enemy sprites exist in one form or another that looks good with the graphics of FF, and it's a good way to brush up on learning event hacking. Also I love the classic FF1, so why not give it a snes style facelift?
Here are a few screenshots thus far:
Along with displaying some screenshots and telling everyone of my progress, I will also be asking in this for advice for work arounds to solve a few issues.
Goals:
- World Map (Partly complete)
- Towns (Cornelia Town, Cornelia Castle complete)
- Dungeons (Chaos Shrine)
- Job Selection System (Scraped)
- Class Upgrade System (No Progress)
- Starting Class Sprites (100% Complete)
- Upgraded Class Sprites (50% Complete)
- Additional Secret Characters (No Progress)
- NPC sprites (No Progress)
- Ship and Canoe Functions (No Progress)
- Music (Coming along nicely, thanks to Gi Nattak)
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