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FF6 Tactics

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(05-03-2013, 10:53 PM)Lockirby2 Wrote: I took a go at playing this and it is a lot of fun! There are plenty of different moves to try out, and it's cool to play with most of FF6's cast on the field all at once. I understood the interface and how to play fairly quickly, which is a really good sign because I've never actually played FFT/Fire Emblem/Pokémon Conquest before.
Laugh Thx a lot mate, its really appreciated!
(05-03-2013, 10:53 PM)Lockirby2 Wrote: The only thing that I found confusing was that, for Mog's Dances and the Slot command, it looked like just a long list of moves to select, as opposed to one command that can activate multiple different moves. If you can move "Desert Aria," "Forest Suite" and "Slot" to the top of their respective lists (the movelist showing the actual attacks, not the overall list of dances), and possibly put a space between the actual command you can select and the other moves, it would improve readability.
Indeed, it is confusing. I display all the ability so the player know exactly what the Dance/Slot ( and eventually Rage) does. Good ideas, ill try to make it so it is more obvious what you need to select.
(05-03-2013, 10:53 PM)Lockirby2 Wrote: Also, I noticed that when I watched the demo battle, I was given control of Edgar and Setzer for a turn each, although it was supposed to be an auto-battle.
I have encountered this issue before and cant find how to reproduce it ;[
(05-03-2013, 10:53 PM)Lockirby2 Wrote: An extra Edgar sprite appeared towards the top-left corner at some point during this battle as well, although he couldn't take turns or be hit, he just seemed to be a misplaced graphic. I don't know when or why this occurred though, as I just noticed it about halfway through the battle.
Weird Sad, never saw that one... Combination of status ailment and abilities used by the AI are often the causes of bugs, and because of the millions of possibilities, its really hard to test.
(05-03-2013, 10:53 PM)Lockirby2 Wrote: I see that when you say to end turn before moving, it asks if you want to end "his" turn whether the character is female or male.
Ill change this right away.
(05-03-2013, 10:53 PM)Lockirby2 Wrote: Finally, I'd say to turn up the volume on the sound effects in comparison to the music, if that's possible.
Ill soon add an option menu with sliders for those.
(05-03-2013, 10:53 PM)Lockirby2 Wrote: Overall, this is a really fun game to play. I like all the awesome animations and the fact that you can play with a large portion of the cast at once, unlike the original where you had the arbitrary headcount limit of four. I can't wait to see the story mode!

Again, thanks alot!






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Messages In This Thread
FF6 Tactics - by Daemoth - 07-14-2012, 01:13 PM
RE: FF6 Tactics - by madsiur - 07-14-2012, 03:08 PM
RE: FF6 Tactics - by Daemoth - 07-14-2012, 03:25 PM
RE: FF6 Tactics - by madsiur - 07-14-2012, 03:30 PM
RE: FF6 Tactics - by Daemoth - 07-14-2012, 03:36 PM
RE: FF6 Tactics - by madsiur - 07-14-2012, 04:02 PM
RE: FF6 Tactics - by Daemoth - 07-14-2012, 05:03 PM
RE: FF6 Tactics - by madsiur - 07-14-2012, 05:12 PM
RE: FF6 Tactics - by Daemoth - 07-14-2012, 05:33 PM
RE: FF6 Tactics - by madsiur - 07-14-2012, 05:54 PM
RE: FF6 Tactics - by Daemoth - 07-14-2012, 06:59 PM
RE: FF6 Tactics - by madsiur - 07-15-2012, 06:04 AM
RE: FF6 Tactics - by Daemoth - 07-15-2012, 10:35 AM
RE: FF6 Tactics - by madsiur - 07-15-2012, 11:41 AM
RE: FF6 Tactics - by Daemoth - 07-15-2012, 11:56 AM
RE: FF6 Tactics - by Yuke311 - 07-16-2012, 01:36 PM
RE: FF6 Tactics - by Daemoth - 07-16-2012, 07:16 PM
RE: FF6 Tactics - by Yuke311 - 07-17-2012, 09:09 AM
RE: FF6 Tactics - by Daemoth - 07-17-2012, 04:59 PM
RE: FF6 Tactics - by Yuke311 - 07-18-2012, 02:02 AM
RE: FF6 Tactics - by Daemoth - 07-18-2012, 09:05 PM
RE: FF6 Tactics - by Abel.Emporia - 07-27-2012, 12:57 PM
RE: FF6 Tactics - by Daemoth - 07-28-2012, 12:10 PM
RE: FF6 Tactics - by Daemoth - 08-03-2012, 05:07 PM
RE: FF6 Tactics - by Daemoth - 08-08-2012, 01:58 PM
RE: FF6 Tactics - by Daemoth - 08-17-2012, 12:11 PM
RE: FF6 Tactics - by Zeemis - 08-17-2012, 12:17 PM
RE: FF6 Tactics - by madsiur - 08-17-2012, 12:29 PM
RE: FF6 Tactics - by Daemoth - 08-17-2012, 12:38 PM
RE: FF6 Tactics - by Daemoth - 09-08-2012, 03:29 PM
RE: FF6 Tactics - by madsiur - 09-08-2012, 05:56 PM
RE: FF6 Tactics - by Daemoth - 09-08-2012, 07:27 PM
RE: FF6 Tactics - by madsiur - 09-08-2012, 08:23 PM
RE: FF6 Tactics - by Daemoth - 09-08-2012, 09:13 PM
RE: FF6 Tactics - by madsiur - 09-08-2012, 11:08 PM
RE: FF6 Tactics - by Daemoth - 09-08-2012, 11:10 PM
RE: FF6 Tactics - by OmegaWeaponV5 - 09-09-2012, 10:02 AM
RE: FF6 Tactics - by Daemoth - 09-09-2012, 11:35 AM
RE: FF6 Tactics - by Daemoth - 10-31-2012, 08:21 PM
RE: FF6 Tactics - by madsiur - 11-02-2012, 04:36 AM
RE: FF6 Tactics - by Daemoth - 12-10-2012, 08:11 PM
RE: FF6 Tactics - by madsiur - 12-10-2012, 08:37 PM
RE: FF6 Tactics - by Daemoth - 04-27-2013, 11:20 AM
RE: FF6 Tactics - by Max - 04-27-2013, 04:14 PM
RE: FF6 Tactics - by Astaroth_ - 04-28-2013, 06:22 PM
RE: FF6 Tactics - by JWhiteLXXXIX - 04-30-2013, 11:18 PM
RE: FF6 Tactics - by Daemoth - 05-01-2013, 09:54 AM
RE: FF6 Tactics - by JWhiteLXXXIX - 05-01-2013, 12:00 PM
RE: FF6 Tactics - by Daemoth - 05-01-2013, 12:16 PM
RE: FF6 Tactics - by Lockirby2 - 05-03-2013, 10:53 PM
RE: FF6 Tactics - by Daemoth - 05-06-2013, 01:19 PM
RE: FF6 Tactics - by Daemoth - 05-13-2013, 07:12 PM
RE: FF6 Tactics - by Cecil188 - 05-13-2013, 08:12 PM
RE: FF6 Tactics - by Daemoth - 05-14-2013, 08:07 AM
RE: FF6 Tactics - by Endarire - 05-28-2013, 03:18 AM
RE: FF6 Tactics - by daemoth - 05-29-2013, 05:47 PM
RE: FF6 Tactics - by madsiur - 05-29-2013, 05:57 PM
RE: FF6 Tactics - by daemoth - 11-01-2013, 07:16 PM
RE: FF6 Tactics - by Jeff - 02-17-2014, 09:33 AM
RE: FF6 Tactics - by Gi Nattak - 02-17-2014, 03:23 PM
RE: FF6 Tactics - by Abel.Emporia - 03-01-2015, 09:08 PM
RE: FF6 Tactics - by madsiur - 03-01-2015, 11:37 PM

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