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Decompressed WoB Overworld Tiles

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This morning (9:47 AM), I decompressed the World of Balance overworld tiles and edited them in YY-CHR. I did a simple test by replacing a few mountain tiles with pure green squares. Something simple and easy; I then recompressed them and checked in game.
These are my results.

WoB OW Tiles
[Image: imgshk.png]

YY-CHR, bottom left.
[Image: imgshk.png]

This may mean that we can begin creating our own tilesets altogether. I can't be sure because I have had issues in the past with this sort of thing. I'll start by creating an FFIV tileset which will overwrite the FFVI tileset.

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EDIT.
This is what I've done.
https://www.ff6hacking.com/misc/imgshk.png
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Messages In This Thread
Decompressed WoB Overworld Tiles - by Zeemis - 07-03-2011, 09:50 AM
RE: Decompressed WoB Overworld Tiles - by Zeemis - 07-03-2011, 01:14 PM
RE: Decompressed WoB Overworld Tiles - by Zeemis - 07-06-2011, 11:38 AM
RE: Decompressed WoB Overworld Tiles - by madsiur - 07-29-2019, 08:39 AM
RE: Decompressed WoB Overworld Tiles - by madsiur - 07-30-2019, 10:33 AM

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