Users browsing this thread: 1 Guest(s)
Improve Character Patches

#21
Posts: 145
Threads: 47
Thanks Received: 0
Thanks Given: 0
Joined: Jan 2020
Reputation: 0
Status
None
(04-24-2022, 11:47 AM)Gi Nattak Wrote: EDIT: Wait... isn't the fix what PowerPanda posted in that thread?

PowerPanda: Also, here's the section of code from C3 that I don't believe "Functional Umaro" covers.
Code:
   C3/9EF4:    C90D        CMP #$0D       (Is it Umaro?)
   C3/9EF6:    F007        BEQ $9EFF      (branch if so)

Replace all 4 bytes with EA to allow Merit Award, Genji Glove, and Gauntlet to Empty/Optimize Umaro.

Testing... Yep, that's the fix alright lol.

What? How do I see the IPS code to edit? Or, what's the offset using HxD?
  Find
Quote  

#22
Posts: 2,548
Threads: 98
Thanks Received: 147
Thanks Given: 156
Joined: Aug 2009
Reputation: 52
Status
Nattak\'d
That is the offset there C3/9EF4-C3/9EF7. You'd put EA EA EA EA. I'm going to update the Equipable Umaro patch now actually, if you don't feel comfortable doing this.


We are born, live, die and then do the same thing over again.
Quote  



Forum Jump:

Users browsing this thread: 1 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite