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Divergent Paths: The 3 Scenarios

#31
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Interesting... i'm happy for you, PowerPanda! Wink


THE GREATEST CHALLENGE OF ALL TIMES AWAITS:
http://www.ff6hacking.com/forums/showthr...p?tid=2593
DO YOU HAVE WHAT IT TAKES TO SLAY A GOD?
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Tenkarider's project #2 is started: FF6 Curse of the Madsiur Joke (CotMJ)
http://www.ff6hacking.com/forums/showthr...p?tid=2755
What happens when Madsiur tweaks your account? This full game hack will show that!
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#32
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(08-08-2019, 04:27 AM)Subtraction Wrote:
(05-25-2017, 03:14 PM)Tenkarider Wrote: it might be interesting if Beyond Chaos would work with this one

The latest version of Beyond Chaos EX (https://github.com/subtractionsoup/beyon.../tag/3.1.4) does! Use the secret code "thescenarionottaken" and it'll apply this patch and make it work properly with the randomization.

Your route changes are so good they got canonized in the randomizer!  Congrats PowerPanda!
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#33
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(08-08-2019, 04:27 AM)Subtraction Wrote:
(05-25-2017, 03:14 PM)Tenkarider Wrote: it might be interesting if Beyond Chaos would work with this one

The latest version of Beyond Chaos EX (https://github.com/subtractionsoup/beyon.../tag/3.1.4) does! Use the secret code "thescenarionottaken" and it'll apply this patch and make it work properly with the randomization.

Wow! I'm incredibly flattered!


Projects:
Divergent Paths: The 3 Scenarios (Completed) - a redo of the 3 scenarios in the original game that gives equal time to each group. Meant to be a basis for future mods.
FFVI: Divergent Paths (In Progress) - a hack built off of the 3 scenarios that changes other events in the same, such as making Leo permanently recruitable, bringing Banon's story closure, and adding 1 more secret character.
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#34
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I had a quick go at applying this patch over Brave New World 2.0 ( http://ngplus.net/index.php?/forums/foru...new-world/ )

There were issues with many of the battle scripts and some of the triggers, only some of which I could easily correct, but I got through the Terra / Banon scenario after fixing the Ultros battle ending script, and the Locke scenario up to the interrogation room, where Celes mysteriously disappeared, and unfortunately encountered a softlock upon entering the Imperial camp in the Doma scenario. I discussed a bit in the BNW discord and @Synchisi chimed in saying help might be on the way. Hoping this can be included as an optional patch in the official distribution as BNW is the new default version of FF6 in my opinion and many others' and once I played Divergent Paths I felt it was the new default version of that part of the story as well and they simply belong together.

That also raises the question in my mind of whether you'd consider basing the complete Divergent Paths hack on BNW instead of or in addition to vanilla FF6. I think benefitting from all the improvements there makes a lot of sense, and doing so would bring the world closer to having a truly complete version of this game.
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#35
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I am not planning to port to BNW. Anyone is welcome to do so though. All of the event changes are "self-contained", which is to say they fit completely within the event space of the original 3 scenarios. Copy-pasting the hex should be all that's needed, along with a handful of map edits, which unfortunately don't play well with other patches due to the compression algorithm.


Projects:
Divergent Paths: The 3 Scenarios (Completed) - a redo of the 3 scenarios in the original game that gives equal time to each group. Meant to be a basis for future mods.
FFVI: Divergent Paths (In Progress) - a hack built off of the 3 scenarios that changes other events in the same, such as making Leo permanently recruitable, bringing Banon's story closure, and adding 1 more secret character.
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