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Gilgamesh sprite sheet and portrait
Hey all, I've been working on this sprite sheet for Gilgamesh for the last little while for my hack and thought I'd share it with everyone. Feel free to use it, just give credit. I hope you enjoy.
The portrait is a rework of his FFV portrait
The sprite sheet was mostly from scratch, with a bit of work adapted from Gogo and the soldier sprites:
The portrait is a rework of his FFV portrait
The sprite sheet was mostly from scratch, with a bit of work adapted from Gogo and the soldier sprites:
02-04-2013, 10:35 PM
Hey it is very cool man
Let's go! Do it, do it let's go, go harder...
02-05-2013, 03:00 AM
Nice..... Good job.
"That settles that! It takes brains to win!"
Sonja Advance War 2
02-10-2013, 09:44 PM
Gilgy's a Big bad dude, only question is what the heck is he(at least in Final Fantasy standards)? A god, a human, a beast, or enemy?
02-13-2013, 07:31 PM
nice work. the sprite is good but it doesn't seem the same style as the other ff6 sprites, it could be just me though. one thing i wish you would have done was to use gogos default pallet. the colors look the same but they dont import correctly into that pallet, which is a shame.
02-15-2013, 11:48 PM
It may not seem the same style because of the high shoulderguards and the glowing white eyes.
As far as importing it goes, it does use the same palette as Gogo, and should import fine. I know it was having some problems with FF3usME, did you try importing it through FF3se using the correct palette order?
See Lord Sutebenu's guide if you need help: https://www.ff6hacking.com/forums/showth...hp?tid=667
As far as importing it goes, it does use the same palette as Gogo, and should import fine. I know it was having some problems with FF3usME, did you try importing it through FF3se using the correct palette order?
See Lord Sutebenu's guide if you need help: https://www.ff6hacking.com/forums/showth...hp?tid=667
04-27-2013, 06:51 PM
Really nice work :-)
04-28-2013, 06:51 PM
Thanks for the compliments all, also I just updated the spritesheet to correct a small issue with the fact and a palette problem with the NPC colours. Should be 100% perfect now.
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