FF6 Hacking
testing new animatinos - Printable Version

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testing new animatinos - ribbits - 03-27-2011

Here's a question, when I change the animations and stats and effects of attacks and skills in ff3usme6.7 and then load up a game, will those changes or should those changes be applied to .srms that i already have?

i ask, bc i'm trying to test out the new blitz skills i've been working on and set the level learnt to 1 for each (sabin being lvl 10) and he only has 2 blitzes when you load the game. The 2 that i can use are the new animations, but I can't test all the other ones to see what
they look like. Hit

I"ve messaged poco about it, as he's been helpful in hte past, but not online atm Hmm. So anyone else's input would be appreciated too!

thanks in advance


RE: testing new animatinos - DjinnAndTonic - 03-27-2011

Yes. If you change an animation using FF3usME, you're changing the ROM. The save data files only hold switch data and apply it to the rom. If you have an endgame save with every skill learned, then you can use that to test the animations. (Though notably some skills are still hard to test like some of Mog's Dances, Setzer's Slots, and monster skills.)


RE: testing new animatinos - ribbits - 03-27-2011

got ya.

do you know why when sabin's level is 10 and his blitzes are all set to be learned at level 1, why he hasnt learned them yet?

Also, I've heard of people saying they've made guns and the animations for them? Does anyone know where I can find them (animations people have used, and gun sprites)?

thanks to all in advance.


RE: testing new animatinos - SSJ Rick - 03-27-2011

u need 2 ask Zeemis on that since he did it, but some1 else made a gun for Nattak as well so u can ask him 2


RE: testing new animatinos - ribbits - 03-27-2011

thanks poco

are weapon sprites easy to create and put into the game? how does one do this?


RE: testing new animatinos - SSJ Rick - 03-27-2011

weapons r tricky actually n most of them can be a pain in the ass