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Scripting Bible - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Darill's Tomb (https://www.ff6hacking.com/forums/forum-42.html) +--- Thread: Scripting Bible (/thread-9.html) |
Scripting Bible - Zeemis - 06-06-2009 This will be an ongoing list of bits and instructions how how to use those bits. If people submit new bits via reply, I'll add them. Until then, I'll try and keep adding stuff to it. Prelude to FC Commands FC commands are used for retaliating mostly. Example: (Command)FC (Command type)01 (Bit Type)01 (Bit Type) 01 FC 01 01 01 Above is translated from bits to syntax: If monster has been attacked by cmd: Attack or Attack, will target attacker -=FC Command Types=- -FC Bit Types- 0A - Blitz 1A - Health 0B - Runic 1B - Shock 0C - Lore 1C - Possess 0D - Sketch 1D - MagiTek 1E - Control ------------ 00 - Attack 01 - Item 02 - Magic 03 - Morph 04 - Revert 05 - Steal 06 - Capture 07 - SwdTech 08 - Throw 09 - Tools 10 - Blue 11 - Leap 12 - Mimic 13 - Dance 14 - Row 15 - Def. 16 - Jump 17 - X Magic 18 - GP Rain 19 - Summon Prelude to FA Commands FA commands are in-battle field commands. Example: (Command)FA (Bit Type) (Monsters Formation)01 (This bit does nothing)00 FA 01 02 04 Above is translated from bits to syntax: Monsters #2 moves back 1 step slowly Prelude to FB commands FB Commands are used for targeting. [b]Variables[/b[ Variables differer between each other. <Leno_jr> Variables 0-3 are scratchpad-ish, they get reset every battle <Leno_jr> 5-23 are permanent, and persist all over <Leno_jr> 24-35 are "special" in some way (for instance, forcefield immunity uses these bits) <Leno_jr> 36 is monster specific RE: Scripting Bible - RajaHibiki - 07-01-2009 Yeah, I don't get hexidecimal at all. Where did you learn it? RE: Scripting Bible - Imzogelmo - 11-25-2009 If I ever forget these, I look here: http://www.rpglegion.com/ff6/hack/command.htm |