FF6 Hacking
Scripting Bible - Printable Version

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Scripting Bible - Zeemis - 06-06-2009

This will be an ongoing list of bits and instructions how how to use those bits. If people submit new bits via reply, I'll add them. Until then, I'll try and keep adding stuff to it.


Prelude to FC Commands
FC commands are used for retaliating mostly.
Example: (Command)FC (Command type)01 (Bit Type)01 (Bit Type) 01

FC 01 01 01
Above is translated from bits to syntax:
If monster has been attacked by cmd: Attack or Attack, will target attacker

-=FC Command Types=-

-FC Bit Types-

0A - Blitz
1A - Health
0B - Runic
1B - Shock
0C - Lore
1C - Possess
0D - Sketch
1D - MagiTek
1E - Control
------------
00 - Attack
01 - Item
02 - Magic
03 - Morph
04 - Revert
05 - Steal
06 - Capture
07 - SwdTech
08 - Throw
09 - Tools
10 - Blue
11 - Leap
12 - Mimic
13 - Dance
14 - Row
15 - Def.
16 - Jump
17 - X Magic
18 - GP Rain
19 - Summon

Prelude to FA Commands
FA commands are in-battle field commands.
Example: (Command)FA (Bit Type) (Monsters Formation)01 (This bit does nothing)00

FA 01 02 04
Above is translated from bits to syntax:
Monsters #2 moves back 1 step slowly

Prelude to FB commands
FB Commands are used for targeting.

[b]Variables[/b[
Variables differer between each other.
<Leno_jr> Variables 0-3 are scratchpad-ish, they get reset every battle
<Leno_jr> 5-23 are permanent, and persist all over
<Leno_jr> 24-35 are "special" in some way (for instance, forcefield immunity uses these bits)
<Leno_jr> 36 is monster specific


RE: Scripting Bible - RajaHibiki - 07-01-2009

Yeah, I don't get hexidecimal at all. Where did you learn it?


RE: Scripting Bible - Imzogelmo - 11-25-2009

If I ever forget these, I look here: http://www.rpglegion.com/ff6/hack/command.htm