Additional Command Change Flag - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: Additional Command Change Flag (/thread-4293.html) |
Additional Command Change Flag - DrakeyC - 04-30-2023 Thanks to Serity for their help with this one. This is a walkthrough for how to turn the "raise pre-emptive strike" flag of the Gale Hairpin (which is pretty useless imho) into a flag to change commands like the Fake Mustache, etc. There are two parts - the battle menu, and the Status menu. Code: C2/53A5: B9 FC 00 LDA $00FC,Y (get command from menu slot) You'll then have to change how long your list is. Change C2/53A8 to "A2 06" and C2/53AB to "A9 01". The command will now be changed in battle, which is the most important, but it won't show up in the character's command list in the Status Menu. Code: C3/616F: B91600 LDA $0016,Y ; Command Change C3/618A to "E0 05 XX", where XX is the hex value of whatever your original command being changed is; before Fight-Jump was the last command checked and then the game looped back, now with FF XX tacked onto the end, the XX will be the last command checked. Then change C3/6179 to "29 7B" to not filter out Bit 0 which DOES change a command now. And you're done! The Gale Hairpin flag in usME is now a "change command" flag. RE: Additional Command Change Flag - Joshua H. - 05-08-2023 Any ideas on where the code for calling Interceptor would be located? It'd be cool to give Shadow a special relic that allows the player to call on Interceptor whenever they choose to do so. RE: Additional Command Change Flag - DrakeyC - 05-09-2023 No, that's entirely different from what this is. |