Cleaner looking Coliseum and consumable screens - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Hacks, Resources and Tutorials (https://www.ff6hacking.com/forums/forum-1.html) +--- Forum: Jidoor Auction House (https://www.ff6hacking.com/forums/forum-4.html) +---- Forum: Patches, Bugfixes, Tweaks (https://www.ff6hacking.com/forums/forum-15.html) +---- Thread: Cleaner looking Coliseum and consumable screens (/thread-4196.html) |
Cleaner looking Coliseum and consumable screens - Gens - 04-16-2022 All the credits goes to Ryo_Hazuki, an hacker from the romhacking.it community, that helped me to translate "Brave New World" to italian. I had the impression that those boxes were too "tall" and i asked him to redesign them. Particularly the Challenger screen in Coliseum it's a mess. The tall box often overlap monster sprite (and cover part of the background un-necessarily) and there's an ugly black line over the bottom window. I dont know if it's correct to call this a bug, but i think this little graphical enhancement can be useful for the base game or any mod out there. Gi Nattak let me notice that the patch was using free space potentially used differently in other mods. I updated the ips to use the same space used in vanilla and added the asm file to the zip. I strongly advice to not touch the asm (especially the coliseum part) but i think it's good to share it for anyone that want to try something different and has the knowledge to do it. |