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HP Gain On Each Step - madsiur - 01-31-2022 HP Gain On Each Step by madsiur version 1.0 released on 01/31/2022 apply to FF3us 1.0 (no header) wiki entry download readme Files Code: hp_gain_four_nh.ips: IPS patch for the stamina / 4 HP gain every step (bank $C0 free space) Description This hack increase on every step the HP of all party member. The effect is the same as the tintinabar effect (HP gain = stamina / 4) and work on map having the random encounter flag set plus the two world maps. There is also a version of the hack that has the stamina / 8 formula instead of stamina / 4. With this hack the tintinabar is useless and can now be repurposed. If you want to edit which maps the effect is on, you can enable it (01) or disable it (00) in asm/maps.asm and then assemble the hack with one of the four other files. Currently the decision to have a map HP gain property set was solely based on the presence of the random encounter flag on that map. The map data portion of the file was auto-generated. The only manual modification was setting the flag for the WoB and WoR maps. The hack use map property byte $ED8F1D which is unused in vanilla game. The four different hacks use between 29 ($1D) and 32 ($20) byte of free space. You can change that free space offset by changing the "seek" macro argument in the asm file. If you want free space elsewhere than bank $C0, choose a EX hack. The regular hack use $C0D613 and the EX hack use $EEAF01 as free space offset. You can assemble the hack with bass v14 with a command such as "bass -o rom.smc hp_gain_four.asm" at the root of the "asm" folder. |