Final Requests for Help - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: Final Requests for Help (/thread-4095.html) |
RE: Final Requests for Help - PowerPanda - 05-08-2021 No problem for me. I have redone the Ogre Nix as an exclusive secret weapon for Kappa that does MP critical, and never breaks, so I can change that message to "The Tool broke!" I'll have to see if I have any freespace in C1. I've shifted several things around, so I may have a hole in there I can slide that into. If not, I'll see if I can put it in another bank. Thank you so much, by the way! (05-08-2021, 09:45 AM)Subtraction Wrote: Okay, I have some code to make tools randomly break: Okay, I'm having a heck of a time with this. I've gotten it working on a vanilla rom, but on my final rom, I only have 9 bytes left in the A1 bank, instead of the 12 needed, and changing the JSR to a JSL in C2 is crashing the game for me. Any ideas? If I were to hazard a guess, it would be that bank switching is not possible in the middle of this routine. One other fun note though. With this code, if Gogo and Edgar both have tools, then any time between when one of them chooses to use the tool and when they finish it, the tool is unavailable to the other. That's actually kind of cool. RE: Final Requests for Help - SirNewtonFig - 05-09-2021 (05-07-2021, 02:51 PM)Lightning Wrote: Yes, I was informed of BNW not having the Genji Glove/Gauntlet by GrayShadows. I was actually in the exact same boat as PowerPanda. In fact, I was asking around for a long time for a description in the equipment menu in addition to the Relics menu. I was also using the Y-Button switch to equip/relic menu patch. GrayShadows combination menu does exactly what I want, but the Genji Glove/Gauntlet bug is kind of glaring... I'm hoping he is able to fix it, otherwise I might have to remove it from my hack or hope that someone else isolates the description part of the code - although I would miss the combination equipment/relics menu (once you have it, it's hard to go back). It could probably be rigged up to just empty the left hand if it detects there's no Genji Glove flag set anymore, or something like that? Is that the only thing keeping it from being useful? (Same question to PowerPanda, for that matter). I'd be willing to look into that if it would be of help to someone. Edit: oh, would have to cram a link to the optimize command back into the UI somewhere too, I guess... RE: Final Requests for Help - PowerPanda - 05-09-2021 Subraction, I was able to make a 5 byte optimization in one of my previous changes, and fit your code into C1. It's working great! Anyone who uses it should also make the following change: Code: C3/B7F3: 80 15 This allows the player to buy multiple of each tool. You should also change the following bytes to $80 in order to make the tools breakable: Code: Noiseblaster: D8/632C If you make the Chainsaw breakable, you will want to make sure to account for that in shops. (I find it works best priced at 4000 GP.) I added an unused event bit ($0BB) to when you set the clock in Zozo, and added an additional check in the tool shop in Figaro that says "If Bit $0BB is set, display shop 89 instead". 89 is an unused shop in the base game, and I made it a copy of the post-scenario WoB shop, but added the Chainsaw. I then made it so that the Chainsaw appears automatically when you get to the WoR. Finding it in Zozo simply allows you to get it early. (05-09-2021, 08:13 PM)SirNewtonFig Wrote: It could probably be rigged up to just empty the left hand if it detects there's no Genji Glove flag set anymore, or something like that? Is that the only thing keeping it from being useful? (Same question to PowerPanda, for that matter). I'd be willing to look into that if it would be of help to someone. Thanks, but I don't need the relics and the equipment on the same menu. If you want to take a stab at just putting the description box in though, you'd be more than welcome to! I'm about a week away from releasing v0.99, which is the "finished-unless-I-find-bugs" version, but I'd be happy to include a change like that in v1.0! RE: Final Requests for Help - Lightning - 05-10-2021 (05-08-2021, 10:56 AM)PowerPanda Wrote: Thanks, but I don't need the relics and the equipment on the same menu. If you want to take a stab at just putting the description box in though, you'd be more than welcome to! I'm about a week away from releasing v0.99, which is the "finished-unless-I-find-bugs" version, but I'd be happy to include a change like that in v1.0! I might be interested in this as well if GrayShadows is not able to fix the issue with Genji Glove/Gauntlet. I would be willing to go back to two separate menus if it meant I could have equipment descriptions while keeping the optimize feature with the bugs fixed! I mean, the combined menu is awesome, but the bugs combined with the loss of the optimized function makes it difficult for me to consider including it in my own hack. RE: Final Requests for Help - MysticLord - 05-10-2021 Have you considered making tool breaks a temporary in-battle effect? RE: Final Requests for Help - PowerPanda - 05-10-2021 (05-10-2021, 01:36 AM)MysticLord Wrote: Have you considered making tool breaks a temporary in-battle effect? Not really, no. I'm happy with the way it is. 1 in 32 is not actually that high. It still makes Tools WAY better than Throw. As long as you're mixing up Edgar's moves between Attack and Tools, it shouldn't happen very often. Plus, you can just buy extra tools if you're headed into a long dungeon, since I removed the 1-tool limit. In his scenario, there are a couple of merchants along the way that will sell you tools if you need them. RE: Final Requests for Help - MysticLord - 05-10-2021 Who was it who wanted to make Tools into FF5 Mix, only mixing mechanical parts? RE: Final Requests for Help - PowerPanda - 05-10-2021 I don't know. My biggest unimplemented idea (which WON'T be implemented) was M.Sword; a menu that allowed a physical-based character to add elemental attributes to their attack. RE: Final Requests for Help - Subtraction - 05-11-2021 (05-08-2021, 10:56 AM)PowerPanda Wrote: Okay, I'm having a heck of a time with this. I've gotten it working on a vanilla rom, but on my final rom, I only have 9 bytes left in the A1 bank, instead of the 12 needed, and changing the JSR to a JSL in C2 is crashing the game for me. Any ideas? If I were to hazard a guess, it would be that bank switching is not possible in the middle of this routine. I didn't see this until you'd already fixed it by freeing up some space in C1, but if you want that space back, make this the only change in C1: Code: org $C1710F Then somewhere in C2 freespace, add this: Code: check_command_long: RE: Final Requests for Help - PowerPanda - 05-11-2021 (05-11-2021, 08:08 AM)Subtraction Wrote:(05-08-2021, 10:56 AM)PowerPanda Wrote: Okay, I'm having a heck of a time with this. I've gotten it working on a vanilla rom, but on my final rom, I only have 9 bytes left in the A1 bank, instead of the 12 needed, and changing the JSR to a JSL in C2 is crashing the game for me. Any ideas? If I were to hazard a guess, it would be that bank switching is not possible in the middle of this routine. Out of curiosity, and for posterity, how is that different than just writing: Code: org $C1710F |