Relic that CAUSES Imp status? - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: Relic that CAUSES Imp status? (/thread-4080.html) |
Relic that CAUSES Imp status? - Lightning - 02-21-2021 Is it possible to enable permanent imp status via a relic? I always thought it was possible to do this already, but I do not see the option in FF3usME. I ask this question, because I was going to create a new relic that grants the jump ability, magic/attack status gains, and more while also causing Imp status. The point would be for someone to use it alongside the Imp gear. Without permanent Imp status, the relic would just be another generic relic usable by any character, and I actually don't want this to be the case. It would also be a nice benefit that monsters cannot revert you back to normal status by casting Imp on the character you want to be an Imp. RE: Relic that CAUSES Imp status? - madsiur - 02-22-2021 You'd have to hardcore this and disable imp status healing/switching via green cheery in both menu and battle when the relic is equiped. RE: Relic that CAUSES Imp status? - Lightning - 02-22-2021 (02-22-2021, 02:15 AM)madsiur Wrote: You'd have to hardcore this and disable imp status healing/switching via green cheery in both menu and battle when the relic is equiped. Hmm, sounds like a lot of work. I might just have the imp relic inflict status ailments (muddle, seizure, sleep, etc.), and have other pieces of imp equipment cure those same status ailments (like a ribbon negating a cursed shield). This makes a fully equipped imp immune to those few status ailments as well as give them other benefits - like the jump command, increased magic/fight damage, hp boost, etc. Basically, I am just trying to make an Imp more appealing, especially since I have replaced the Imp sprite with something else in my hack! RE: Relic that CAUSES Imp status? - C-Dude - 02-22-2021 If you aren't using the Critical->Reflect effect, you could change that to Critical->Imp. It's unusual and kinda goes for what you're seeking. Code: C2/0A86: A9 24 LDA #$24 (Reflect spell ID) Note that if the character has protection from Imp status (from another piece of gear) the spell will likely miss (I haven't tested that). If it doesn't, then the imping will be permanent because the protection is there. You may wish to play with this a bit. EDIT: Actually, even if you are using Wall on Low HP, that equipment byte has two unused bits. Here's some code I used to add extra relic functions, tweaked to your situation. Code: C2/0A82: [Replace original code for Wall on Low HP] RE: Relic that CAUSES Imp status? - PowerPanda - 02-22-2021 (02-22-2021, 01:00 PM)C-Dude Wrote: EDIT: Actually, even if you are using Wall on Low HP, that equipment byte has two unused bits. Just be aware that those 2 bits are used in the Full Roster hack for "Spec Active When Imp" and "Equippable with Merit Award", so that the original 2 flags for those can be used for characters 15 & 16. It appears that 2 of the other equipment bytes have open slots though. RE: Relic that CAUSES Imp status? - C-Dude - 02-22-2021 Per Lightning's request in Discord, I've produced the following code that will make Relic Effect 4's bit 7 (the second ? mark) trigger the Imp spell as a reaction on anyone who is not imp'd currently and not immune to Imp. As PowerPanda stated, because this uses bit 7 it will be incompatible with the Full Roster hack. There is a note in the disassembly that explains what would need to be changed to make it instead use Critical->Wall as the triggering byte. Code: =================================== RE: Relic that CAUSES Imp status? - Lightning - 02-22-2021 Thanks C-Dude. So far so good! I even managed to revert a character to normal status as the condemned counter ran out, and the character turned back into an imp whilst dead. I think there is no better test than that... |