Runic question - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: Runic question (/thread-4049.html) |
Runic question - Hashimo - 09-19-2020 So i was trying to find a way to make runic more user friendly i have the runic forever hack v 2.1 By Hatzen80 Then i found this https://www.ff6hacking.com/forums/thread-2323-page-3.html?highlight=runic+enemy post # 24 It would make runic only effect enemy spells. So first off would those 2 things work together or conflict since they alter the same ability. Second i have absolutley no idea how to do the second part coding wise is there a way to get an ips patch or an instruction? RE: Runic question - madsiur - 09-19-2020 I don't have the answer to your first question. To use GrayShadow's code, you need to use an assembler like xkas 0.06. Then you copy his code into a text file you rename the extension to .asm and you assemble it using the windows command prompt. The only thing that needs to be changed is "org $C2xxxx" to free space in bank $C2, such as "org $C26469" for a vanilla ROM. Note that if you use xkas, you'll need to write "hirom" at the top of your file and "header" if your ROM has a header. RE: Runic question - C-Dude - 09-19-2020 They likely conflict, because they probably hook into the same section of code in different ways. If using them both doesn't outright cause the game to crash on activating Runic, it may behave as if only one is applied, or may behave in a way entirely unexpected. Interestingly enough, Hatzen's Runic Forever--at least the last version I saw--is set up to check if the target is the runicker and bypass the spell block if so. It might be possible to change that segment to check if the target is not a monster, and if so let the spells go past. Code: ;------------------------------------------------------------------------------- However, this will make runic one-sided, as it will ALWAYS favor your party. It effectively breaks the Air Force Bit... you'll need to change that boss battle to make the bit do something else (perhaps a lot of HP and then it casts Exploder after a while?). RE: Runic question - Hashimo - 09-20-2020 Yeah I didn't Think of that probably better to leave it as the runic forever 2.1 has it otherwise it probably ruins quite a few boss fights RE: Runic question - C-Dude - 09-20-2020 ...Perhaps the check could be made more comprehensive. It'd take more freespace, though. Code: ;------------------------------------------------------------------------------- EDIT: If you assemble this and your characters runic their own spells, that means .party_yes and .party_no are labelled wrong and need to be swapped. If you assemble it and it crashes... then I have no idea! EDIT: Hopefully you didn't grab this in the middle of the night. I forgot a BRA command. |