Disable magic while still allowing Esper equip - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: Disable magic while still allowing Esper equip (/thread-3995.html) |
Disable magic while still allowing Esper equip - boxedj - 04-24-2020 In FF6ME it is easy to change the magic command to something like def. to remove a characters ability to use magic. However, this also disables their ability to equip Espers. Is there’s any simple workaround that would allow a character to equip espers for level up bonuses but not allow them to learn magic? Thank you. RE: Disable magic while still allowing Esper equip - C-Dude - 04-24-2020 The place to start with this would be the menu bank, C3. If you change C3/4D78 from 02 to 00 with a hex editor, it should make anyone with the fight command capable of equipping an Esper (except Gogo who has a special condition). That includes guests, though, but as far as I know there are protections to keep them from actually writing to the magic ram (which would otherwise corrupt configuration settings). You might run into a problem if a guest equips it and then leaves the party, though, but you can add an event to unequip them if that happens (or change C3/4D71: D0 04 {BNE} to B0 04 {BCS} so that all characters Gogo and higher can't equip espers). EDIT: Branch if carry SET, not clear. Doh, I keep making goofy mistakes. Branch if carry clear would make it so that ONLY Gogo and guests could use espers, which is bad. |