Edit Chainsaw codes - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: Edit Chainsaw codes (/thread-3967.html) |
RE: Edit Chainsaw codes - Lightning - 03-07-2021 I found this thread by doing a forum search, but I must have misunderstood what the "painful chainsaw" patch does. I applied it manually (triple checked that I did it right) using the non-headered code posted by Warrax above (on a non-headered rom of course). Now it seems that the chainsaw NEVER does the instant death move - even against monsters that don't have immunity to instant death. Basically, the chainsaw is now just a more powerful Drill. I was under the impression the chainsaw was still supposed to perform the instant death move 25% of the time, but cause damage if it cannot kill? I attacked with the chainsaw nearly a hundred times to make sure I wasn't missing the special move, but it never happened. Edit: Here is all the code I edited. There is nothing I am supposed to add in addition to the code posted by Warrax, is there? warrax Wrote:C2/2B24: 35 2B (New Drill pointer, this line must be changed) RE: Edit Chainsaw codes - assassin - 03-07-2021 do you have any other patches applied? RE: Edit Chainsaw codes - Lightning - 03-08-2021 (03-07-2021, 11:35 PM)assassin Wrote: do you have any other patches applied? Yes, but I just now tried on a vanilla 1.0 ROM with the same results (I made the same exact changes listed above). Has anyone actually verified that the instant death move works for them? Edit: Even the original Painful Chainsaw ips (with the bugged drill) applied to a vanilla 1.0 rom does not seem to work. I attacked dozens of times with the chainsaw with no instant death move. RE: Edit Chainsaw codes - assassin - 03-08-2021 to ignore the animation: any times where an enemy with Current HP above the displayed damage perishes anyway? RE: Edit Chainsaw codes - Lightning - 03-08-2021 (03-08-2021, 12:43 AM)assassin Wrote: to ignore the animation: any times where an enemy with Current HP above the displayed damage perishes anyway? Nope, I tested by giving several monsters 65,000 HP and attacked them about 30 times with the chainsaw. They never perished until their HP ran out. It was a normal attack each time. This was with a vanilla 1.0 rom. RE: Edit Chainsaw codes - assassin - 03-08-2021 looks like the code posted in this thread is missing the edit to the C2/3DCD Special Effect Pointer table: Code: C2/3E6B: 8C 38 Code: C2/3E6B: 3B 2B RE: Edit Chainsaw codes - Lightning - 03-08-2021 (03-08-2021, 02:06 AM)assassin Wrote: looks like the code posted in this thread is missing the edit to the C2/3DCD Special Effect Pointer table: That seems to fix it! You actually pointed to the Scimitar slice effect instead of the normal chainsaw death - but I actually like it far better. It makes more sense to have a monster sliced up after being attacked by a chainsaw... RE: Edit Chainsaw codes - assassin - 03-08-2021 no prob. both the pointer change and the call to the Scimitar/X-Kill weapon function are actually part of the patch. it's just that the former was omitted in Warrax's post, so the latter never got called for you. RE: Edit Chainsaw codes - Lightning - 03-08-2021 (03-08-2021, 08:04 AM)assassin Wrote: no prob. both the pointer change and the call to the Scimitar/X-Kill weapon function are actually part of the patch. it's just that the former was omitted in Warrax's post, so the latter never got called for you. I actually think it was missing from the original painful chainsaw patch in general, since I had the same issue with the ips patch on the web site. Either way, thanks for your help! RE: Edit Chainsaw codes - Warrax - 03-09-2021 Nice catch! I updated my original posts with the missed info. |