FF6 Hacking
Add learning new spells - Printable Version

+- FF6 Hacking (https://www.ff6hacking.com/forums)
+-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html)
+--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html)
+--- Thread: Add learning new spells (/thread-3955.html)

Pages: 1 2


RE: Add learning new spells - madsiur - 02-13-2020

(02-13-2020, 07:52 PM)doofenH Wrote: It crash because of the header, however I cannot remove the header or else other patches I applied will not work.

The patches that you applied will continue to work. The header is only required for a headered patch when you apply the patch.


RE: Add learning new spells - C-Dude - 02-13-2020

IPS patches that require a header do so because they were made on a headered rom, and so their offsets are adjusted by a set value (I think it's h200). You can remove a header to apply a patch that requires an unheadered rom, then replace the header.

Or, you can convert an IPS patch that requires an unheadered ROM to one that requires a headered ROM by using this utility:

https://www.romhacking.net/utilities/1191/

Headerizer by LeetSketcher.

EDIT: Ninja'd. What Madsiur said, once a patch is applied it remains, header or not.