Weird stuffs happened with "Quick" spell - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: Weird stuffs happened with "Quick" spell (/thread-3926.html) |
Weird stuffs happened with "Quick" spell - doofenH - 01-05-2020 I think most people notice the real reason why "Quick" spell is broken. Not because it give 2 turns or bypass enemy's counter, but for several weird reasons that I want to fixed or removed. 1) #4 character ATB sometimes still full 2) Enemy does not take action after Quick spell resolved for a while. More likely if the 2nd turn by Quick did not attack them. 3) Many turns can passed with the #1 character never moved. 4) #3 & 4 characters take actions the most due to Quick spell. Anyone know why & how do I fixed this issues. I really just want Quick to give "2 turns only", not these broken benefits mentioned above. Tq. |