Edit GP Rain damage - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: Edit GP Rain damage (/thread-3921.html) |
Edit GP Rain damage - doofenH - 01-01-2020 I'm looking for an edit tool to change the formula of GP Rain because the damage is pitiful. Is there such tool? Thank. RE: Edit GP Rain damage - madsiur - 01-01-2020 Does GP rain do as damage the cost in GP for casting it? If it's the case you may only need to increase the #$1E to a higher value at the beginning of the special effect, but it will cost more GP.. You'll need to test this because I know little about the battle engine ad I'm not sure if this sole change will do the job.. Code: Special effect $51 RE: Edit GP Rain damage - C-Dude - 01-01-2020 This is the only other code relevant to GP Rain. Code: GP Rain What Madsiur described is thus the only good way to tweak GP Rain: change the amount of money that it costs per level. Otherwise you'd have to rewrite the special effect to allow for a multiplier or a flat base damage. EDIT: Keep in mind $1E is a signed hex value; if you set it any higher than $80 (128 gold per level) the game will interpret it as a negative number and will either crash or do something erratic like heal the enemies and give your party gold for it. RE: Edit GP Rain damage - Subtraction - 01-02-2020 There's one other relevant bit. The code Madsiur posted has Code: BNE $3FE9 (branch if there was actually some GP to throw) Here's the code that jumps to: Code: C2/3FE9: A2 02 LDX #$02 GP Rain does a total 2 damage per GP thrown, divided equally among the targets. If you want to change the 2x multiplier instead of/in addition to the cost, C2/3FE9 is the place to do it. RE: Edit GP Rain damage - doofenH - 01-02-2020 Thank you all. Will try. |