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Characters appearing on top of text boxes? - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: Characters appearing on top of text boxes? (/thread-3913.html) |
Characters appearing on top of text boxes? - xDaygo - 12-17-2019 Does anyone know the issue here? I'll let the pictures speak for themselves, I can't act like I know whats going on. For the record my rom is 1.0, and it is headered. [/url][url=//imgur.com/a/1VCUuku]In front of the text box? "> Quote:In front of the text box? also sorry, I have no idea how to successfully embed pics ![]() RE: Characters appearing on top of text boxes? - Subtraction - 12-17-2019 I'm guessing you're using ZSnes? Because I've only seen that in ZSnes. Use bsnes or snes9x instead. RE: Characters appearing on top of text boxes? - Everything - 12-18-2019 Yeah, that's a problem with whatever emulator you're using. The battle code does a lot of processing when the screen reaches the beginning of the menu area at scanline 160 (see C1/B007 and C2/EA54) but some emulators don't sync the CPU with the screen output very well. bsnes is especially good at accurately emulating CPU timing. RE: Characters appearing on top of text boxes? - xDaygo - 12-18-2019 (12-17-2019, 10:16 PM)Subtraction Wrote: I'm guessing you're using ZSnes? Because I've only seen that in ZSnes. Use bsnes or snes9x instead. I am currently using snes9x. (12-18-2019, 12:26 AM)Everything Wrote: Yeah, that's a problem with whatever emulator you're using. The battle code does a lot of processing when the screen reaches the beginning of the menu area at scanline 160 (see C1/B007 and C2/EA54) but some emulators don't sync the CPU with the screen output very well. bsnes is especially good at accurately emulating CPU timing. Thanks for the input! I'll try out bsnes! ![]() |