auction house rng - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: auction house rng (/thread-3868.html) Pages:
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auction house rng - CzarMalboro - 08-10-2019 where is the table that determines the rng in the auction house? i want to remove the cutscenes involving the bratty kid. RE: auction house rng - madsiur - 08-10-2019 It's based on event command $B6 that does a 50%-50% branch. The whole Auction House system is in the event dump, as an example this code bit will have 50% of chances to branch to $CB4F33 or $CB4F3F: Code: CB/4F29: 4B Display dialogue message $0A51, wait for button press RE: auction house rng - CzarMalboro - 08-10-2019 what about replicating the branch in the code? would that work? RE: auction house rng - PowerPanda - 08-10-2019 I mapped this out when I was making some changes. Here are my notes: Quote:Auction House Logic - CB4ECC RE: auction house rng - CzarMalboro - 08-10-2019 wait so you simply cannot edit just one byte? RE: auction house rng - madsiur - 08-11-2019 To remove the bratt kid you'll have to remove the branch and only proceed with the code that grant you the prize. The other way to do it is having the command $B6 always branch to you getting the prize by setting the two branches to that outcome. RE: auction house rng - CzarMalboro - 08-11-2019 i am confused by what you mean about the branch. would replicating the bytes work or would i have to change them to 00 or ff? RE: auction house rng - PowerPanda - 08-11-2019 You would have to change the branch entirely. For the WoB, you would change the Cherub Down to branch to GOLEM 50% of the time, skipping over the talking Chocobo entirely. RE: auction house rng - CzarMalboro - 08-12-2019 so to do that, would i have to change the bytes to 0? RE: auction house rng - PowerPanda - 08-12-2019 No. That will make the event end. You need to branch to CB/501D, which is the beginning of the Golem branch. |