overworld tilesets - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: overworld tilesets (/thread-3860.html) |
overworld tilesets - CzarMalboro - 07-25-2019 when swapping over world tile sets (e.g. world of balance using WoR tiles and vise versa) do the graphics need to be decompressed because the properties are not the same length? RE: overworld tilesets - madsiur - 07-26-2019 Everything regarding maps is compressed, the map tile properties, the tilemaps and tilesets. Code: D9A800 D9CD0F Map Tile Properties (42 items, compressed) You could swap compressed tilesets by just swapping pointers: Code: DFBA00 DFBAFF Pointers to Map Tile Formations (3 bytes each, +$DE0000) RE: overworld tilesets - CzarMalboro - 07-26-2019 so what i want to edit are the maps where the world of balance has the world of ruin tiles and vise versa. all i need to do is swap pointers instead of decompressing the graphics? RE: overworld tilesets - madsiur - 07-26-2019 (07-26-2019, 06:21 PM)CzarMalboro Wrote: so what i want to edit are the maps where the world of balance has the world of ruin tiles and vise versa. all i need to do is swap pointers instead of decompressing the graphics? You could try doing this and try opening the ROM with FF6LE to see if you can edit your maps with the swapped tilesets. RE: overworld tilesets - CzarMalboro - 07-26-2019 I tried that and it does not work if i remember correctly. I would not be surprised if the only way to edit them is through decompressing the graphics. changing the properties and the mini maps such as having kefka's tower or the phoenix's cave as an entrance in the WoB can work. RE: overworld tilesets - madsiur - 07-26-2019 My mistake, the world maps are handled separately: Code: EE9B14 EE9D13 World of Balance Tile Properties If you swap entries in the pointer table below, it might work: Code: EE/B20F: 34D4EE (WoB tilemap) RE: overworld tilesets - CzarMalboro - 07-27-2019 yeah i looked that up on the link you sent me. the data is not identical unlike the map properties which can be safely edited. i will give the pointers a shot. i seem to have some progress but hopefully the editor will support the changes. so far no issues when loading the editor. RE: overworld tilesets - CzarMalboro - 08-22-2019 So when checking other rom hacks i worked on, the 3 bytes for the WoR and WoB are not the same for each rom. i suspect changing the map layouts will affect the bytes however strangely i was able to get the WoR tiles for the WoB, but some copies will not allow the WoB tiles to replace the WoR tiles. |