FF7 Dyne - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Owzer's Mansion (https://www.ff6hacking.com/forums/forum-23.html) +---- Forum: Player Characters/ NPCs (https://www.ff6hacking.com/forums/forum-46.html) +---- Thread: FF7 Dyne (/thread-3769.html) |
FF7 Dyne - LoneRedMage - 11-09-2018 If you played most of FF7's Disk 1, you'll sure remember Dyne, Barret's old friend, who plays a small role in the story and then dissappears for the rest of the game. If you liked this character and want to give him a second chance, this sprite is for you. Unlike Barret, his machine gun is on his left hand, so it's mostly present on his side sprite; also late in development, due to how the game hands the front walking animations, i had to drastically change them in order to prevent the game from loading pieces of the gun on his right hand. As it looks at first glance, I used Locke as a base for most of the sprite and it uses a (very) custom palette in which only Locke's red NPC Colors survive. The portrait was created from a artwork i found on FF Wiki. As a little extra, in place of the Scared Terra/ Japanese letters pose there is a teaser for a sprite of Marlene i created during the development (albeit with Dyne's colors, but the NPC brown hair is hers), so if you want, you can also leave a feedback on her. RE: FF7 Dyne - madsiur - 11-09-2018 Nice work! RE: FF7 Dyne - M3phisto - 11-10-2018 Nice sprite, the portrait look creepy haha but i like it very good work |