Shadow's GP Rain - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Hacks, Resources and Tutorials (https://www.ff6hacking.com/forums/forum-1.html) +--- Forum: Jidoor Auction House (https://www.ff6hacking.com/forums/forum-4.html) +---- Forum: Patches, Bugfixes, Tweaks (https://www.ff6hacking.com/forums/forum-15.html) +---- Thread: Shadow's GP Rain (/thread-3715.html) Pages:
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RE: Shadow's GP Rain - madsiur - 11-17-2018 (11-17-2018, 02:36 AM)Hashimo Wrote: So you mean if it's for an unheadered rom i have to add the 200? i thought it was the other way around Yes you're right, I thought you had a headered ROM. If he work with a headered ROM and his documentation say 025653, you will find this at 025453. RE: Shadow's GP Rain - Hashimo - 11-17-2018 So i think i am stupid the readme probably doesnt have everything in it i applied the actual isp patch to the rom and then using the info i got here https://www.ff6hacking.com/forums/thread-931.html i was able to turn it into steal and it worked the way i wanted. except it says gp rain in the status screen but says steal in the combat screen So thank you for help madsiur and powerpanda and thanks for the mod that made it all possible to lol RE: Shadow's GP Rain - Robo Jesus - 05-20-2019 (11-16-2018, 11:13 PM)Hashimo Wrote: C2/5453: 0F > 0B (affect "Throw", not "Slot") (Applies to Battle Menu) 25453 and i changed the 0F to 0B (11-17-2018, 03:22 AM)Hashimo Wrote: So i think i am stupid the readme probably doesnt have everything in it i applied the actual isp patch to the rom and then using the info i got here This response is a bit late, and I'm glad you fixed your issue, but I had similar issues when recreating another user's tweak as well, and figure I may as well explain things for others. Basically, there are two things you need to edit when changing the relic items that convert commands. There's the item trigger that effects the battle engine part, and then there is the menu coding part where it shows when something has been changed. Here's the coding for the command codes. Quote:Command Codes Quote:Battle Changes from various Relic Quote:Non-headered Menu changes for the Item Triggers So for those new and wanting to change one of the relics let's give a quick easy example here. If you want to replace the "Fight=Jump" relic with one that makes "Fight=Shock", you need to change three lines for the coding parts. Quote:The Original Coding To Quote:The Changed Coding |