RE: Finishing Off The Complete Roster Hack - Scorcher - 06-12-2022
There is already a hack that utilizes the Full Roster Hack to make Leo a permanent party member, called Divergent Paths.
I'd wager Return of the Dark Sorcerer will implement it eventually as well, since that hack already has 2 extra permanent party members, they're just not treated as full party members. But that's probably in the distant future since it'd be a lot of work.
RE: Finishing Off The Complete Roster Hack - PowerPanda - 06-13-2022
(06-12-2022, 10:09 PM)T29 Wrote: I have five questions about this patch:
- Can be used to add Leo as a permanent party member?
- It's compatible with FF6tools or FF3usMe?
- How do I install it?
- It's compatible with other patches and bugfixes?
- It's for version v1.0 or v1.1?
1. Yes. My hack, Divergent Paths, adds Leo, and a 16th character as well. The hack ReCast also makes use of it.
2. Yes. It is compatible at least with FF3usMe. I haven't tested with FF6tools, but I don't foresee any compatibility issues.
3. This is an expert-level hack. I don't know if we ever got around to creating an IPS of this. You may have to read through the forums and compile the ASM/make hex edits. I want to say that i got 95% of the way to finishing this, but the last 5% conflicted with Divergent Paths, so I never went back and created a standalone.
4. Yes, it's compatible with almost everything. It touches parts of the code that aren't normally updated.
5. Version 1.0
RE: Finishing Off The Complete Roster Hack - T92 - 06-13-2022
(06-13-2022, 01:29 AM)PowerPanda Wrote: (06-12-2022, 10:09 PM)T29 Wrote: I have five questions about this patch:
- Can be used to add Leo as a permanent party member?
- It's compatible with FF6tools or FF3usMe?
- How do I install it?
- It's compatible with other patches and bugfixes?
- It's for version v1.0 or v1.1?
1. Yes. My hack, Divergent Paths, adds Leo, and a 16th character as well. The hack ReCast also makes use of it.
2. Yes. It is compatible at least with FF3usMe. I haven't tested with FF6tools, but I don't foresee any compatibility issues.
3. This is an expert-level hack. I don't know if we ever got around to creating an IPS of this. You may have to read through the forums and compile the ASM/make hex edits. I want to say that i got 95% of the way to finishing this, but the last 5% conflicted with Divergent Paths, so I never went back and created a standalone.
4. Yes, it's compatible with almost everything. It touches parts of the code that aren't normally updated.
5. Version 1.0
Thanks.
I guess I'll only have to edit some events to add Leo to the party.
RE: Finishing Off The Complete Roster Hack - PowerPanda - 06-14-2022
Whoa. You cracked the code on displaying 16 characters on the shop screen?
RE: Finishing Off The Complete Roster Hack - rhonryderz - 06-14-2022
(06-13-2022, 05:42 PM)T29 Wrote: (06-13-2022, 01:29 AM)PowerPanda Wrote: (06-12-2022, 10:09 PM)T29 Wrote: I have five questions about this patch:
- Can be used to add Leo as a permanent party member?
- It's compatible with FF6tools or FF3usMe?
- How do I install it?
- It's compatible with other patches and bugfixes?
- It's for version v1.0 or v1.1?
1. Yes. My hack, Divergent Paths, adds Leo, and a 16th character as well. The hack ReCast also makes use of it.
2. Yes. It is compatible at least with FF3usMe. I haven't tested with FF6tools, but I don't foresee any compatibility issues.
3. This is an expert-level hack. I don't know if we ever got around to creating an IPS of this. You may have to read through the forums and compile the ASM/make hex edits. I want to say that i got 95% of the way to finishing this, but the last 5% conflicted with Divergent Paths, so I never went back and created a standalone.
4. Yes, it's compatible with almost everything. It touches parts of the code that aren't normally updated.
5. Version 1.0
Thanks.
I guess I'll only have to edit some events to add Leo to the party.
Do you plan to add 16th playable character?
RE: Finishing Off The Complete Roster Hack - C-Dude - 06-14-2022
(06-14-2022, 08:22 PM)PowerPanda Wrote: Whoa. You cracked the code on displaying 16 characters on the shop screen?
That was part of version 0.88 of the Full Roster hack. I wrote that code.
(01-25-2020, 04:56 PM)C-Dude Wrote: Shop's working! It was mostly a matter of finding the table pointers, making bigger tables for the new actors, and then putting them in. The menu pointers also needed to be fixed; most of the characters didn't have their fanfare options set.
Attached is v0.88 of the full roster hack... it's JUST the patch and my additional hex notes, so be sure to grab PowerPanda's v0.8 as well if you want to read up on the other stuff (or if you want the test save). Two versions are included, one with EveryChocobo applied (had to fix some pointers for it, hence its inclusion) and one without.
Note that like I said in the earlier post, the shop OAM will default to using Imperial Soldier and Imp as actors E and F. The EveryChocobo version includes the subroutine to change the tiles on actors E and F; if you launch it with PowerPanda's save you should see Brown Leo and Green Banon in the shop menu.
This pair can be changed by changing the hex value in the subroutine, see the included notes.
Sorry this isn't in ASM format, I do pretty much everything in direct hex. It should be fairly easy to convert, though, as it is rigorously documented.
Hex notes:
Code: Full Roster v0.88 (Shop Functionality)
Patches included:
Those without PowerPanda's "Everybody Gets a Chocobo"
v0.88 noBoco UH (for unheadered v1.0 FF3US)
v0.88 noBoco H (for headered v1.0 FF3US)
Those with PowerPanda's "Everybody Gets a Chocobo"
v0.88 Boco UH (for unheadered v1.0 FF3US)
v0.88 Boco H (for headered v1.0 FF3US)
[Hex Changes]
Fork: Compile gear's compatible actors
C3/853E: E00E00 CPX #$000E ; Done all 14? ====> To E0 10 00 [Includes actors E and F]
Shop, Actor draw coordinates
C3/C0CB: BFEDC0C3 LDA $C3C0ED,X ; X position ====> To BF E0 FF C3 [Points to new table]
...
C3/C0D2: BFFBC0C3 LDA $C3C0FB,X ; Y position ====> To BF F0 FF C3 [Points to new table]
Compile actors for Buy menu
C3/C12B: C90E CMP #$0E ; Guest? ====> To C9 10 [Includes actors E and F]
Create equip sign by each actor in Buy menu
C3/C24D: C00E00 CPY #$000E ; Done all 14? ====> To C0 10 00 [Includes actors E and F]
Shop, Equip Sign draw coordinates
C3/C278: BFB1EBD8 LDA $D8EBB1,X ; X position ====> To BF C0 FF C3
...
C3/C27F: BFBFEBD8 LDA $D8EBBF,X ; Y position ====> To BF D0 FF C3
Coordinate Tables in Freespace
c3/FFC0 Table (Shop Sign X,Y) [To c3/ffdf]
10 2B 48 64 80 9B B8 D4 10 2B 48 64 80 9B B8 D4
AC AC AC AC AC AC AC AC C8 C8 C8 C8 C8 C8 C8 C8
c3/FFE0 Table (Shop X,Y) [To c3/FFFF]
14 30 4C 68 84 A0 BC D8 14 30 4C 68 84 A0 BC D8
9C 9C 9C 9C 9C 9C 9C 9C B8 B8 B8 B8 B8 B8 B8 B8
Shop Tile Override
c3/6da5:
20 f1 fd JSR C3/FDF1 Adjacent predecessor space to C3 space used by Full Roster hack
80 03 BRA #$03 Skip emptied space
EA EA EA NOP NOP NOP
c3/fdf1:
A5 E3 LDA $E3 (Current actor index)
C9 0E CMP 0E (Even numbered member of actor pair you wish to change)
D0 02 BNE #$02 (If it's not the pair you want to change, exit)
c3/fdf7: A9 0F LDA $10 (If it is, load the alternate actor index. In this case, Imp (Current))
8d 1c 21 STA $211C (Save it to the OAM tile matrix)
8d 1c 21 STA $211C (Twice, like in the original code)
60 RTS
[Without "Everybody Gets a Chocobo", the highest value applicable to line c3/fdf7 is A9 0F.]
[With it, the highest value applicable is A9 14]
Determine whether shop actor should wave its arms [Needed to be restored to Vanilla, will disregard Merit Award]
...
C3/C1BC: BF0150D8 LDA $D85001,X ; Compatibility
C3/C1C0: 25E7 AND $E7 ; Actor can use?
C3/C1C2: E220 SEP #$20 ; 8-bit A
C3/C1C4: F003 BEQ $C1C9 ; Fail if not
C3/C1C6: AB PLB ; Restore DB
C3/C1C7: 38 SEC ; Mark success
C3/C1C8: 60 RTS ; Exit
C3/C1C9: AB PLB ; Restore DB
C3/C1CA: 18 CLC ; Mark failure
C3/C1CB: 60 RTS
OAM Pointers
D8/E945
-- -- -- -- -- E3 EA 10 E3 EA 10 E3 EA FF E3 EA
10 EC EA 10 E3 EA FF F5 EA 10 F5 EA 10 F5 EA FF
F5 EA 10 FE EA 10 F5 EA FF 07 EB 10 07 EB 10 07
EB FF 07 EB 10 10 EB 10 07 EB FF 19 EB 10 19 EB
10 19 EB FF 19 EB 10 22 EB 10 19 EB FF 2B EB 10
2B EB 10 2B EB FF 2B EB 10 34 EB 10 2B EB FF 3D
EB 10 3D EB 10 3D EB FF 3D EB 10 46 EB 10 3D EB
FF 4F EB 10 4F EB 10 4F EB FF 4F EB 10 58 EB 10
4F EB FF 61 EB 10 61 EB 10 61 EB FF 61 EB 10 6A
EB 10 61 EB FF 73 EB 10 73 EB 10 73 EB FF 73 EB
10 7C EB 10 73 EB FF 85 EB 10 85 EB 10 85 EB FF
85 EB 10 8E EB 10 85 EB FF 97 EB 10 97 EB 10 97
EB FF 97 EB 10 A0 EB 10 97 EB FF 48 EE 10 48 EE
10 48 EE FF 48 EE 10 51 EE 10 48 EE FF 5A EE 10
5A EE 10 5A EE FF 5A EE 10 63 EE 10 5A EE FF 6C
EE 10 6C EE 10 6C EE FF 6C EE 10 75 EE 10 6C EE
FF 7E EE 10 7E EE 10 7E EE FF 7E EE 10 87 EE 10
75 EE FF 90 EE 10 90 EE 10 90 EE FF 90 EE 10 99
EE 10 90 EE FF -- -- -- -- -- -- -- -- -- -- --
EDIT: I'm a flake, I uploaded the wrong ZIP file; it had out-of-date notes and it didn't even have the EveryChocobo version! The file should be correct now, and now includes all of PowerPanda's notes and the test save from v0.8.
RE: Finishing Off The Complete Roster Hack - T92 - 06-14-2022
(06-14-2022, 08:22 PM)PowerPanda Wrote: Whoa. You cracked the code on displaying 16 characters on the shop screen?
I found some notes on this thread and with some changes to pallete I managed to add both Leo and Banon to the screen.
(06-14-2022, 08:29 PM)C-Dude Wrote: (06-14-2022, 08:22 PM)PowerPanda Wrote: Whoa. You cracked the code on displaying 16 characters on the shop screen?
That was part of version 0.88 of the Full Roster hack. I wrote that code.
(01-25-2020, 04:56 PM)C-Dude Wrote: Shop's working! It was mostly a matter of finding the table pointers, making bigger tables for the new actors, and then putting them in. The menu pointers also needed to be fixed; most of the characters didn't have their fanfare options set.
Attached is v0.88 of the full roster hack... it's JUST the patch and my additional hex notes, so be sure to grab PowerPanda's v0.8 as well if you want to read up on the other stuff (or if you want the test save). Two versions are included, one with EveryChocobo applied (had to fix some pointers for it, hence its inclusion) and one without.
Note that like I said in the earlier post, the shop OAM will default to using Imperial Soldier and Imp as actors E and F. The EveryChocobo version includes the subroutine to change the tiles on actors E and F; if you launch it with PowerPanda's save you should see Brown Leo and Green Banon in the shop menu.
This pair can be changed by changing the hex value in the subroutine, see the included notes.
Sorry this isn't in ASM format, I do pretty much everything in direct hex. It should be fairly easy to convert, though, as it is rigorously documented.
Hex notes:
Code: Full Roster v0.88 (Shop Functionality)
Patches included:
Those without PowerPanda's "Everybody Gets a Chocobo"
v0.88 noBoco UH (for unheadered v1.0 FF3US)
v0.88 noBoco H (for headered v1.0 FF3US)
Those with PowerPanda's "Everybody Gets a Chocobo"
v0.88 Boco UH (for unheadered v1.0 FF3US)
v0.88 Boco H (for headered v1.0 FF3US)
[Hex Changes]
Fork: Compile gear's compatible actors
C3/853E: E00E00 CPX #$000E ; Done all 14? ====> To E0 10 00 [Includes actors E and F]
Shop, Actor draw coordinates
C3/C0CB: BFEDC0C3 LDA $C3C0ED,X ; X position ====> To BF E0 FF C3 [Points to new table]
...
C3/C0D2: BFFBC0C3 LDA $C3C0FB,X ; Y position ====> To BF F0 FF C3 [Points to new table]
Compile actors for Buy menu
C3/C12B: C90E CMP #$0E ; Guest? ====> To C9 10 [Includes actors E and F]
Create equip sign by each actor in Buy menu
C3/C24D: C00E00 CPY #$000E ; Done all 14? ====> To C0 10 00 [Includes actors E and F]
Shop, Equip Sign draw coordinates
C3/C278: BFB1EBD8 LDA $D8EBB1,X ; X position ====> To BF C0 FF C3
...
C3/C27F: BFBFEBD8 LDA $D8EBBF,X ; Y position ====> To BF D0 FF C3
Coordinate Tables in Freespace
c3/FFC0 Table (Shop Sign X,Y) [To c3/ffdf]
10 2B 48 64 80 9B B8 D4 10 2B 48 64 80 9B B8 D4
AC AC AC AC AC AC AC AC C8 C8 C8 C8 C8 C8 C8 C8
c3/FFE0 Table (Shop X,Y) [To c3/FFFF]
14 30 4C 68 84 A0 BC D8 14 30 4C 68 84 A0 BC D8
9C 9C 9C 9C 9C 9C 9C 9C B8 B8 B8 B8 B8 B8 B8 B8
Shop Tile Override
c3/6da5:
20 f1 fd JSR C3/FDF1 Adjacent predecessor space to C3 space used by Full Roster hack
80 03 BRA #$03 Skip emptied space
EA EA EA NOP NOP NOP
c3/fdf1:
A5 E3 LDA $E3 (Current actor index)
C9 0E CMP 0E (Even numbered member of actor pair you wish to change)
D0 02 BNE #$02 (If it's not the pair you want to change, exit)
c3/fdf7: A9 0F LDA $10 (If it is, load the alternate actor index. In this case, Imp (Current))
8d 1c 21 STA $211C (Save it to the OAM tile matrix)
8d 1c 21 STA $211C (Twice, like in the original code)
60 RTS
[Without "Everybody Gets a Chocobo", the highest value applicable to line c3/fdf7 is A9 0F.]
[With it, the highest value applicable is A9 14]
Determine whether shop actor should wave its arms [Needed to be restored to Vanilla, will disregard Merit Award]
...
C3/C1BC: BF0150D8 LDA $D85001,X ; Compatibility
C3/C1C0: 25E7 AND $E7 ; Actor can use?
C3/C1C2: E220 SEP #$20 ; 8-bit A
C3/C1C4: F003 BEQ $C1C9 ; Fail if not
C3/C1C6: AB PLB ; Restore DB
C3/C1C7: 38 SEC ; Mark success
C3/C1C8: 60 RTS ; Exit
C3/C1C9: AB PLB ; Restore DB
C3/C1CA: 18 CLC ; Mark failure
C3/C1CB: 60 RTS
OAM Pointers
D8/E945
-- -- -- -- -- E3 EA 10 E3 EA 10 E3 EA FF E3 EA
10 EC EA 10 E3 EA FF F5 EA 10 F5 EA 10 F5 EA FF
F5 EA 10 FE EA 10 F5 EA FF 07 EB 10 07 EB 10 07
EB FF 07 EB 10 10 EB 10 07 EB FF 19 EB 10 19 EB
10 19 EB FF 19 EB 10 22 EB 10 19 EB FF 2B EB 10
2B EB 10 2B EB FF 2B EB 10 34 EB 10 2B EB FF 3D
EB 10 3D EB 10 3D EB FF 3D EB 10 46 EB 10 3D EB
FF 4F EB 10 4F EB 10 4F EB FF 4F EB 10 58 EB 10
4F EB FF 61 EB 10 61 EB 10 61 EB FF 61 EB 10 6A
EB 10 61 EB FF 73 EB 10 73 EB 10 73 EB FF 73 EB
10 7C EB 10 73 EB FF 85 EB 10 85 EB 10 85 EB FF
85 EB 10 8E EB 10 85 EB FF 97 EB 10 97 EB 10 97
EB FF 97 EB 10 A0 EB 10 97 EB FF 48 EE 10 48 EE
10 48 EE FF 48 EE 10 51 EE 10 48 EE FF 5A EE 10
5A EE 10 5A EE FF 5A EE 10 63 EE 10 5A EE FF 6C
EE 10 6C EE 10 6C EE FF 6C EE 10 75 EE 10 6C EE
FF 7E EE 10 7E EE 10 7E EE FF 7E EE 10 87 EE 10
75 EE FF 90 EE 10 90 EE 10 90 EE FF 90 EE 10 99
EE 10 90 EE FF -- -- -- -- -- -- -- -- -- -- --
EDIT: I'm a flake, I uploaded the wrong ZIP file; it had out-of-date notes and it didn't even have the EveryChocobo version! The file should be correct now, and now includes all of PowerPanda's notes and the test save from v0.8.
Yeah. I used a note from that file and managed to add Leo and Banon to the shop.
(06-14-2022, 08:25 PM)rhonryderz Wrote: Do you plan to add 16th playable character?
Maybe I add something like a dark knight or some job from other FF at the extra mode of the hack if I manage to create the events.
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