Romancing Saga BRR and SPC info - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Hacks, Resources and Tutorials (https://www.ff6hacking.com/forums/forum-1.html) +--- Forum: Opera House Rehearsal Room (https://www.ff6hacking.com/forums/forum-71.html) +---- Forum: BRR Laboratories (https://www.ff6hacking.com/forums/forum-75.html) +---- Thread: Romancing Saga BRR and SPC info (/thread-3644.html) |
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Romancing Saga BRR and SPC info - madsiur - 03-07-2018 Since documentation on this game is non-existant, I'll post what I've found. A BRR pointer need a subtraction of 0x028000 to get the brr sample offset, I'm not sure if SPC pointers follow the same pattern with songs. What is called "pitch multipler" could be something else and it's similar to FF4 since it stand on one byte. However loop starting data is on 2 bytes like all other games and not on 4 bytes like FF4. There is also a regular ADSR data.
Disassembly Code: 02/03BF: B9 C0 C8 LDA $C8C0,y ($0248C0,y) brr pointer |