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FFVI: Divergent Paths - Printable Version

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RE: FFVI: Divergent Paths - Tathamet - 07-05-2021

For what its worth, I applied the ips to a non-headered 1.0 rom using Lunar IPS. Nothing about the process stood out as any different then applying say BNW to a separate clean rom.

Not of much help Laugh


RE: FFVI: Divergent Paths - Sarah-ga - 07-05-2021

I haven't run across it on 1.0, but that's after PowerPanda mentioned to use the in-game save feature.


RE: FFVI: Divergent Paths - Mutteo - 07-07-2021

I don't know if anybody had this happen to them but going to the Fanatics Tower to get the Gem Box and when you get ambushed by the cultists, the ghost sprite doesn't appear at all and the boss battle doesn't initiate, so without a way to escape or even use the menu, the game is just soft locked. 

Also for me the Mog glitch didn't happen until after i finished two scenarios.  I did Sabin first, then Locke, and the third time around it happened, not sure of that helps.


RE: FFVI: Divergent Paths - PowerPanda - 07-07-2021

(07-07-2021, 11:27 AM)Mutteo Wrote: I don't know if anybody had this happen to them but going to the Fanatics Tower to get the Gem Box and when you get ambushed by the cultists, the ghost sprite doesn't appear at all and the boss battle doesn't initiate, so without a way to escape or even use the menu, the game is just soft locked. 

This was reported, and I have mitigated it. It will be included in the 1.1 release that should come out later this week. Thanks for reporting!

For the Mog sprite glitch, I know that it's NOT:
1. The sprite itself. I've done a byte comparison with vanilla, and it's identical.
2. The Event Code. The places where it is most likely to occur are unchanged from vanilla. It can even happen in code that does not specify Mog (ie - Mog is the lead character in your party, and the code references "Party Character 0")

Lots of progress on the breakable tools. I think we may have a solution!


RE: FFVI: Divergent Paths - Joshua H. - 07-08-2021

Rock on! I just finished up the last bit of recruiting dialog for the WOR. I've gotta hunker down and get that income rollin' in, again, so I can't guarantee any dates, but at this point, the rough/first draft is basically finished. That second/master draft may have to wait until next month. I'm glad to hear the broken tools bug was easy to identify...or should I say: "It was an easy fix."
Nyuk-nyuk-nyuk-nyuk!


RE: FFVI: Divergent Paths - PowerPanda - 07-08-2021

(06-22-2021, 09:53 AM)ranatalus Wrote:
(06-13-2021, 06:54 PM)Asmorano Wrote: 1) Right outside of the cave in WoR that you use to enter Figaro castle, I fought a weird Pincer attack with only one enemy on my right and none on my left. I have no idea why anything you changed would create a weird pincer attack like this, but it popped up. It didn’t break anything though; I just murdered the fish snake enemy and the battle ended.

Dredging this back up from a few pages ago but I feel like this happened to me once in vanilla and it was equally confusing.

I found it. Formation 224, which contains 1 Latimeria. This is a vanilla bug. I have fixed it. I am going to create another post about this for posterity's sake.


RE: FFVI: Divergent Paths - C-Dude - 07-08-2021

Due to the diagnostic efforts of Sir Newton Fig and the programming genius of Bropedio, the Tool breakage bug has been fixed!

Hooray, hooray, it's such a happy day!


RE: FFVI: Divergent Paths - PowerPanda - 07-08-2021

Version 1.1 is released!


Here is the changelog.

MAJOR FIXES
Kungfu! The breakable tools had 2 bugs. The first was that their actual rate of breakage was 1 in 8. This has been changed to 1 in 32. The second was that using Tools 12 or more times in a battle could cause the item buffer to overflow, adding garbage items to your inventory, and causing any Tools used after that (even unbreakable tools) to be removed from your inventory. This was discovered to actually be a bug in the vanilla game that had a very low chance of occurring. Thanks to a herculean effort involving Subtraction, Gi Nattak, Serity, Seibaby, Bropedio, SirNewtonFig, and especially C-Dude, this bug has been resolved.

SOFTLOCK FIXES
Objection! Setzer's Letter in Owzer's respawned, causing a softlock if you read it without Locke and Celes in your party. This has been resolved.
Kappa! Depending on your party makeup, the Fanatics' Tower Roof had a despawned NPC (The Magimaster), which could lead to a softlock. The NPCs have been shifted around so that if an NPC needs to be despawned, it is an NPC of little consequence.

SMALL FIXES
Hmm All single-enemy formations have had "Pincer Attack" disabled.
Hold on There was 1 tile in the Doma Military Camp that could cause your character to get stuck. This has been corrected.
Victory Desperation attacks now have a 1 in 8 chance of occurring, as they should.
Pray A few small typos were fixed as they were reported.

OTHER CHANGES
Finger Banon's Chocobo Riding sprite was edited by SilentEnigma to include more consistent shading.
Wink The Auction House in the World of Ruin has better items. You can buy one set of Marvel Shoes for 50000 GP, and as many Hero Rings as you would like for 10000 GP.
Surprised It is now possible to rare steal a Cat Hood from a Pug.


RE: FFVI: Divergent Paths - Joshua H. - 07-08-2021

For real'zy! A BIG thank you to everyone involved: Teamwork, the other white meat!


RE: FFVI: Divergent Paths - Tathamet - 07-14-2021

What is the best way for me to update from 1.0 to 1.1 without losing my progress? I've heard in the past with other games that patching on top of a patched rom may result in unintended side effects.