FF6 Hacking
FFVI: Divergent Paths - Printable Version

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RE: FFVI: Divergent Paths - Joshua H. - 06-02-2021

On the topic of no X in Fight: what about building a patch for no X in Magic?  That incongruity always stuck out like a sore thumb to me.  X-magic also prevents access to the 'esper invoke' menu during battle.  I'm not a 'rules cop' for consistency but FF6 is one of my 'comfort food' games.  I must have played it a thousand times - start to finish - since its release.

So how about it?   A patch for no X in Magic that not only removes the X but also retains the basic magic menu functionalities of the in combat magic list, such as invoking an esper during battle, etc.?

As a side topic: Madsiur built a patch that assigns a percentage ratio to the Offering relic called Random Offering (https://www.romhacking.net/hacks/2865/).  75% two attacks, 50% three attacks, 25% four attacks.  It uses ASM I believe...but it's still SUPER STAND-ALONE; as far as could get it to work, that is.

Oh yeah, Lenophis also built a similar rebalancing patch (IPS file format) for that relic called Offering Tweak (https://www.romhacking.net/hacks/252/) which removes the 'can't be dodged' attribute from Offering/Master Scrolls.  Making it permissible to keep the native weapon effect (i.e. status effect, etc.) and hit-rate of the equipped weapon operable while X-Fight is being utilized.  Working together, these two patches should rebalance the Offering relic with minimal effort...now if I could get them to play nice with each other...


RE: FFVI: Divergent Paths - ranatalus - 06-02-2021

Typo in Biggs dialogue in the beginning; he refers to Terra as a "Sorcereress"


RE: FFVI: Divergent Paths - LordSutebenu - 06-02-2021

Just wanted to say that I have been really enjoying this hack, I'm on my way the factory and frankly I'm loving the change to Edgar's Tools, its probably one of my favorite changes so far.


RE: FFVI: Divergent Paths - nobodyimp - 06-02-2021

Finished playing last night. Thank you for making this. First time playing Final Fantasy VI in about twenty years, and the changes made the experience fresh.


RE: FFVI: Divergent Paths - Sarah-ga - 06-03-2021

I forget, is Psyche the vanilla term for Sleep? Thought that was an FF4 thing.
[Image: FFVI-Divergent-Paths-RC2004.png]


RE: FFVI: Divergent Paths - PowerPanda - 06-03-2021

It must be, because I did not edit that text. Smile


RE: FFVI: Divergent Paths - Archagent - 06-03-2021

Hello! I really want to play this rom hack, it seems incredible. However, upon loading the ROM after patching it with the file, the game simply shows a black screen with Terra's Theme playing over it. Is this intentional? If not, how can I fix it?

Thank you.

Hello!

I was trying to play this ROM hack because it sounds incredible but after patching it it simply leads to a black screen with Terra's Theme playing. Is this intended? If not, how do I fix it?

Thank you for your time!


RE: FFVI: Divergent Paths - Gi Nattak - 06-03-2021

Check out post #230 on page 23 of this thread, sounds like the same issue.


RE: FFVI: Divergent Paths - Sarah-ga - 06-04-2021

Anyone else getting an abomination Mog who can't take his eyes off me?  Shrug
RC2, Snes9x 1.59.2.
[Image: FFVI-Divergent-Paths-RC2010.png]


RE: FFVI: Divergent Paths - Scorcher - 06-04-2021

(06-04-2021, 12:17 AM)Sarah-ga Wrote: Anyone else getting an abomination Mog who can't take his eyes off me?  Shrug
RC2, Snes9x 1.59.2.
[Image: FFVI-Divergent-Paths-RC2010.png]

RIP this bug is still a thing lmao
This bug has been plagueing the hack for a while now.