FFVI: Divergent Paths - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Dragons' Den (https://www.ff6hacking.com/forums/forum-13.html) +--- Thread: FFVI: Divergent Paths (/thread-3574.html) |
RE: FFVI: Divergent Paths - Warrax - 05-23-2021 (05-23-2021, 12:25 AM)nobodyimp Wrote: Encountering a problem in Cyan's dream. That's how it is in Vanilla, you just have to move back. You'll eventually see Cyan, dream will end when you gonna cross the bridge. RE: FFVI: Divergent Paths - NPCnextdoor - 05-25-2021 I'm using 0.99.3 and I'm not getting the cutscene in Vargas fight explaining that I can defeat him by doing a certain Blitz. Spoiler (Click to View) RE: FFVI: Divergent Paths - ranatalus - 05-25-2021 (05-25-2021, 04:05 AM)NPCnextdoor Wrote: I'm using 0.99.3 and I'm not getting the cutscene in Vargas fight explaining that I can defeat him by doing a certain Blitz. Spoiler (Click to View) RE: FFVI: Divergent Paths - PowerPanda - 05-25-2021 Ranatalus is correct, except he got the input wrong. You can see it in my playthrough here: https://youtu.be/hmIhzeGKgn0?t=1433 RE: FFVI: Divergent Paths - CellingFam - 05-25-2021 (05-25-2021, 04:05 AM)NPCnextdoor Wrote: I'm using 0.99.3 and I'm not getting the cutscene in Vargas fight explaining that I can defeat him by doing a certain Blitz. (05-25-2021, 08:50 AM)ranatalus Wrote:(05-25-2021, 04:05 AM)NPCnextdoor Wrote: I'm using 0.99.3 and I'm not getting the cutscene in Vargas fight explaining that I can defeat him by doing a certain Blitz. (05-25-2021, 09:50 AM)PowerPanda Wrote: Ranatalus is correct, except he got the input wrong. You can see it in my playthrough here: Spoiler (Click to View) RE: FFVI: Divergent Paths - PowerPanda - 05-27-2021 Spurred on by a discussion in the FF6Hacking Discord, I decided that Setzer needed a better introduction than the one he got in vanilla. I've changed a couple of things since recording, such as making sure the treasure chest doesn't disappear, and making the auctioneer's lines go to the bottom of the screen, but those are minor changes. So here, enjoy an unplanned change to the game! RE: FFVI: Divergent Paths - PowerPanda - 05-29-2021 Divergent Paths RC1 RC2 Release An update has been posted to the original page. This is RC1, or Release Candidate 1. I'm fairly sure I've gotten the bugs fixed. In addition, inspiration struck, and the following changes have been made: Setzer has a better inroduction Shadow's ending can change if you have seen all of his dreams and Relm's dream Molulu has been replaced on the Falcon by Maria Mid has been added as a Falcon NPC (though this happened in the last release) The Moogle in the Training School has been named Molulu, and has a different line in the World of Ruin In the EXTRAS folder are the following goodies: Leo's Theme in SPC Format, created by Gi Nattak A save file with some of the changes. Slot 1 puts you outside of Jidoor, about to meet Setzer. Slot 2 is right before the Razing of Vector. Slot 3 is in the World of Ruin, with no Falcon NPCs recruited and none of Shadow's Dreams watched. EDIT: Gosh darn it. I shuffled an NPC around in the Auction House as one of the last things I did, and Setzer's intro softlocks. Updated to RC2. Sigh. RE: FFVI: Divergent Paths - LordSutebenu - 05-30-2021 So I finally got it to work and started playing, question though, I noticed that Mog didn't learn any dances even after 4 fights, was this intentional? He appears to be a full guest character so I just want to make sure it's working as intended Edit: I'm on the RC2 version btw RE: FFVI: Divergent Paths - PowerPanda - 05-30-2021 That's correct. Mog uses his guest profile until you actually recruit him. I'm hoping this will fix the Mog sprite glitch. RE: FFVI: Divergent Paths - PowerPanda - 06-02-2021 The description on page 1 has been updated. Additionally, I discovered 2 bugs last night regarding the grave in Thamasa, post-Kefka attack. Both are due to the fact that this post-Kefka Thamasa uses a different map than I thought. So bug 1: The sword in the grave doesn't show during or after the cutscene (it will show in the WoR). Bug 2: Approaching the grave after the cutscene softlocks the game. Both bugs have been fixed on my copy, and will be included in RC3 when it is released. For now, simply don't approach the grave until the WoR. |