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Palettes for Shop/Save Screen - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: Palettes for Shop/Save Screen (/thread-3573.html) |
Palettes for Shop/Save Screen - PowerPanda - 11-22-2017 I've been looking through some old threads, and it looks like as of a couple of years ago, nobody knew where the palette data was for shop and save screens. However, the General Leo Edition hack seemed to have gotten this right, so someone must have learned it in the past few years. I just can't figure out who or when. In my hack, I have moved Umaro to guest status using HatZen's Guest Adder, and have written Leo to slot $0D. This included swapping their sprite sheets, so Leo is now sprite sheet 13, and Umaro is 16. I have everything else working, but character $0D is still showing on the Shop/Save screens with palette 05, instead of palette 00. While this makes Leo look like a badass white walker, it is unfortunately not what I'm going for. I have also noted that even when I change the palette in FF3usME, it does not save. I'd love to do just a quick hex edit to fix character sprites 13 and 16. Any ideas? RE: Palettes for Shop/Save Screen - GrayShadows - 11-22-2017 It looks like the relevant C3 routine is located at C3/6CC7: Code: Load actor sprite palettes This is called a couple of times in C3, it looks like for Save/Load, Colosseum, final battle line-up, and shops. At a glance, it looks like it's loading all character palettes from a table at ED/6300? RE: Palettes for Shop/Save Screen - Gi Nattak - 11-22-2017 (11-22-2017, 11:32 PM)PowerPanda Wrote: I have also noted that even when I change the palette in FF3usME, it does not save. I'd love to do just a quick hex edit to fix character sprites 13 and 16. Any ideas? You mean when you check the box under the Save Screen / Shops Palette Indexes for 'use the same indexes as the battle one'? Or changing the frames there manually, under that box. RE: Palettes for Shop/Save Screen - PowerPanda - 11-23-2017 (11-22-2017, 11:52 PM)Gi Nattak Wrote: You mean when you check the box under the Save Screen / Shops Palette Indexes for 'use the same indexes as the battle one'? Or changing the frames there manually, under that box. *FACEPALM* The day I stop making stupid mistakes is the day after I release my hack. I totally didn't understand what those boxes did. Was too fixated on the "Select the palette to be worked with" box, and wondering why FF3usME kept reverting the Overworld/Towns index on me. It DOES save those 4 values, and that's exactly what I needed. Thanks, Gi. |