Patch: Quake reveals invisible floaters - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: Patch: Quake reveals invisible floaters (/thread-3569.html) |
Patch: Quake reveals invisible floaters - seibaby - 11-21-2017 I couldn't come up with a catchy name. Anyway, that's what it does. Or rather, doesn't do, with this patch applied. Normally, when Quake misses due to Float, Clear (Vanish) status is still removed from the target. This patch makes it so Quake doesn't even target Floating characters, meaning you won't even see the "Miss!" message. If ALL targets are floating, untargeting all of them would cause spell animation issues, so if that's the case it uses the original targets and sets the "ignore Clear" property for the attack instead. Meaning, you'll see the "Miss!" message pop up for everyone, but it won't remove Clear. Code: ; Quake removes Clear status even when missing Floating targets fix RE: Patch: Quake reveals invisible floaters - seibaby - 02-19-2019 Gi Nattak found an issue with this patch that I missed in testing. Using it will disable the cast animation (the orange glowy orb around the caster) for any spell with the "Quake" special effect (Miss floating targets). This is due to me calling another function that will do so when a certain bit is unset. Setting the bit before calling that function fixes the issue. I've updated the code in the parent post. |