FF6: Enhanced Archive Thread - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Esper World (https://www.ff6hacking.com/forums/forum-43.html) +--- Forum: FF6 Enhanced Development (https://www.ff6hacking.com/forums/forum-56.html) +--- Thread: FF6: Enhanced Archive Thread (/thread-3511.html) |
FF6: Enhanced Archive Thread - madsiur - 07-30-2017 It was official in my head for a long time but I'm fairly sure I will never be able to continue my FF6 hack and have hope to get it completed. I rather focus on utilities development and some forum tasks and coding on the side. This thread will act as an archive of the project, as well as leaving comments and why not ideas.. I'm also making the parent hidden forum public, a place that have been since a long time dead. However, nobody can create threads and the only place you can comment is in this thread. Also from now on anyone is free to use any idea, concept, sprite or song that pertained to this hack. The whole thing is public romhacking domain. I - The general idea I had in mind a version of FF6 that would have been what could have been if the dev team had an extra year of development in 1994, with some elements of other Final Fantasy games, some cameo from other Squaresoft RPGs but no heavy crossover. Original story would have been kept 90% intact, except for story modifications to include new events, guest characters and sidequests. The name says it, "Enhanced" mean adding a plus value to something that is normally at least decent. Following is the list of feature that were planned. II - New Elements
Most of these points are now possible and some features made it to standalone patches or modified editors. I had other ideas but these point were the main things I wanted to achieve. Note that I had zero battle mechanism tweak or modification, I had in mind to fix most bugs but I had no idea to improve the battle system. III - The characters All the main cast was supposed to have a new sprite and more scenes as flashbacks or current game events. One I had in mind since early development was Cele's arrest in Vector in the form of a flashback. The following sprites were all done by JamesWhite. IV - The portraits I wanted menu portraits such a this one by runelancer. I even had in plan to change the portrait when wounded or imped.. I explored a lot of possibilities but it never passed the planning stage. V - The music I wanted a unique OST with songs other than VG songs but that would fit well in the game. I was starting to build my OST with the help of Gi Nattak. You can check on Youtube what I had so far on top of the following chart: <table border=1 align="center"> <tr align="center" style="font-weight: bold;"> <td style="width:100px; height:30px;">ID</td> <td style="width:250px">Song Name</td> <td style="width:200px">Author</td> <td style="width:250px">Use</td> <td style="width:150px">MP3</td> </tr> <tr align="center"> <td>55</td> <td>FF12 - Esper Battle</td> <td>Gi Nattak</td> <td>Intro</td> <td>Listen</td> </tr> <tr align="center"> <td>56</td> <td>NES - Atreyu's Quest</td> <td>Gi Nattak</td> <td>Intro / "The End" screen</td> <td>Listen</td> </tr> <tr align="center"> <td>57</td> <td>Electric Dreams - Madeline's Theme</td> <td>Gi Nattak</td> <td>Not known yet</td> <td>Listen</td> </tr> <tr align="center"> <td>58</td> <td>NES - Bastian's Happy Flight</td> <td>Gi Nattak</td> <td>WOB airship</td> <td>Listen</td> </tr> <tr align="center"> <td>59</td> <td>SOE - Cecil's Town</td> <td>Gi Nattak/Madsiur</td> <td>WOB Town</td> <td>Listen</td> </tr> <tr align="center"> <td>5A</td> <td>FF4 - Prologue</td> <td>Gi Nattak</td> <td>Loading screen / Intro credits</td> <td>Listen</td> </tr> <tr align="center"> <td>5B</td> <td>NES - Ivory Tower (beat version)</td> <td>Gi Nattak</td> <td>Not known yet</td> <td>Listen</td> </tr> </table> pipe dream: VI - The videos Here are things I've done in 2012-2013 with in mind to have something close or the same in the final version. I must have rewritten 4 times the events up to the 3 scenarios because I was not happy with the results or I had new ideas. My development never past the first Ultros fight. Full playlist here. A- Introduction My good old intro demo. A later version had FFXII "Esper Battle" playing for the 1st part. B- Guard Leader Battle You could fight the Guard Leader when entering the mines. He was supposed to come back later too. C- Ice Golem A Whelk replacement I had in mind. D- Locke's Intro I would have tweaked the scene to make Locke and Arvis use a warp stone to travel at lightspeed to Narshe E- Lots of Moogles Just a busy moogle cave. F- Figaro's Secret I wanted to have tons of entrances like these. G- Old Sage An NPC that travel from city to city and ask trivia question. There would have been prizes. H- Vargas & Co Just recolored Vargas with 2 panda-bears. I- Returners Hideout I think I added the chocobo event... not sure.. J- Monster Sprites The Blackmages play FF rock! K- Custom GFX Some signs and chest GFX tweaked. Screenshots FF6: Enhanced Links Personal Page Wayback Machine archive FF6: Enhanced Previews FF6: Enhanced OST FF6: Enhanced Demo Patch 2013 Download RE: FF6: Enhanced Archive Thread - madsiur - 07-30-2017 VII- Monster sprites Those are almost all internet rips and recolors by me except first four made by JamesWhite. I am no spriter so beg with me some recolors were not high quality especially with my 2012 pixel art experience. Original Sprites Rips and Recolors RE: FF6: Enhanced Archive Thread - Tenkarider - 07-30-2017 *takes note* never include Iris inside a project or it will be stuck foreverĀ |