How to make Sketch not suck - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: How to make Sketch not suck (/thread-3478.html) |
How to make Sketch not suck - seibaby - 05-18-2017 Hey folks! I'd like to share with you all some code to improve the Sketch command. Sketch is an interesting ability hampered by two things: it uses the monster's stats rather than Relm's, which are generally really low; and the selection of available attacks are often outright garbage. The latter is fixable with FF3usME, but the first requires some code changes to fix. With this patch, Sketch will use the attacker's stats (Vigor and Magic for physical or magical attacks, respectively). Code: hirom RE: How to make Sketch not suck - Lightning - 05-03-2022 Sorry to bump an old thread - but I am using this great patch with my hack but realized today it does not work with control. Is there any way to make this same code work with control? Sketch is actually better than control by using Relm's stats! RE: How to make Sketch not suck - seibaby - 05-04-2022 Yes, you'd have to add a check for $32B9,X (who's Controlling this entity?) and if any, load that entity's magic power instead. RE: How to make Sketch not suck - PowerPanda - 08-31-2022 I'm going to try to add this to Divergent Paths, but if you wanted to add Lightning's suggestion, I would love to have that. I also think this should released as a standalone hack. |