[Question] overworld charactor action - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: [Question] overworld charactor action (/thread-3357.html) |
[Question] overworld charactor action - tsushiy - 11-10-2016 hello! Sorry I have just asked a question. in FF6, Up and down walking action of the character is three pieces. (Right foot, front, left foot) Does anyone know the part that controls this? I want to take two actions like FF5 and FF4.(Right foot, left foot...) Always advice across the border, thank you! RE: [Question] overworld charactor action - madsiur - 11-11-2016 Character sprite updating function is at EE/47E3. I'm unsure how to modify it to get desired effect. However sprite poses table for walking is here: Code: Sprites used for walking positions of map character Changing to the following, you get the desired effect when moving up and down but side walking is a bit strange, somewhat not flowing as well as up and down. Code: Sprites used for walking positions of map character RE: [Question] overworld charactor action - tsushiy - 11-11-2016 >>Madsiur Thank you for valuable information! I was investigating, but there was a program related to C 0 bank as well. Code: Offsets of Map Character Sprite Parts The processing may be different between the overworld map and the map of the ordinary city. Thank you as always! RE: [Question] overworld charactor action - madsiur - 11-11-2016 (11-11-2016, 07:14 AM)tsushiy Wrote: I was investigating, but there was a program related to C 0 bank as well. The $C0 program is sprite arrangement. The $EE program I posted modify overworld and city maps movements. Good luck! |