Final Fantasy VI SNES - Ted Woolsey Uncensored Edition 2.03 - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Hacks, Resources and Tutorials (https://www.ff6hacking.com/forums/forum-1.html) +--- Forum: Jidoor Auction House (https://www.ff6hacking.com/forums/forum-4.html) +---- Forum: Completed Hacks (https://www.ff6hacking.com/forums/forum-27.html) +---- Thread: Final Fantasy VI SNES - Ted Woolsey Uncensored Edition 2.03 (/thread-3302.html) |
RE: Final Fantasy VI SNES - Ted Woolsey Uncensored Edition 2.00 - Rodimus Primal - 02-18-2018 I'm happy to announce that Final Fantasy VI Ted Woolsey Uncensored Edition 2.0 has been released. RE: Final Fantasy VI SNES - Ted Woolsey Uncensored Edition 2.01 - Rodimus Primal - 05-16-2018 I had to make a quick update to Version 2.01 to fix some typos and update the Zombie/Rippler bugfix patch. RE: Final Fantasy VI SNES - Ted Woolsey Uncensored Edition 2.01 - madsiur - 05-18-2018 (05-16-2018, 09:31 PM)Rodimus Primal Wrote: I had to make a quick update to Version 2.01 to fix some typos and update the Zombie/Rippler bugfix patch. I guess you don't mind I host your patch on our server? Just an update post like this one will do, I can grab most recent version from RHDN. RE: Final Fantasy VI SNES - Ted Woolsey Uncensored Edition 2.01 - Rodimus Primal - 05-18-2018 (05-18-2018, 12:32 AM)madsiur Wrote:(05-16-2018, 09:31 PM)Rodimus Primal Wrote: I had to make a quick update to Version 2.01 to fix some typos and update the Zombie/Rippler bugfix patch. That's cool. RE: Final Fantasy VI SNES - Ted Woolsey Uncensored Edition 2.01 - Merudo - 11-25-2018 Thanks for the patch, amazing work! Btw, I've noticed a few typos:
Also, it would be amazing if a hacker could fix the 2-player bug for Blitz (in co-op, every player is currently able to enter commands when Blitz is selected). RE: Final Fantasy VI SNES - Ted Woolsey Uncensored Edition 2.01 - Odbarc - 11-29-2018 (11-25-2018, 03:33 AM)Merudo Wrote: Thanks for the patch, amazing work! You know, I went to my friends house one time and we did FF3 2 player, just at the beginning of the World of Ruin and I was given Sabin and for the life of me I couldn't figure out why I failed Blitz every single time that day. I've never had that much bad luck or bad inputs before and this might add some sanity to that moment. RE: Final Fantasy VI SNES - Ted Woolsey Uncensored Edition 2.01 - Rodimus Primal - 06-20-2019 (11-25-2018, 03:33 AM)Merudo Wrote: Thanks for the patch, amazing work! Thanks Merudo! In addition to a significant script update (going through with it with Legends of Localization and KWahzit's notes) these have been corrected and will be in the next update. RE: Final Fantasy VI SNES - Ted Woolsey Uncensored Edition 2.03 - PowerPanda - 07-01-2019 How are you doing the main script? I tried to open it in FF3usME, but wasn't able to. I'm working on Divergent Paths right now, and I'd love to use your script as a base. RE: Final Fantasy VI SNES - Ted Woolsey Uncensored Edition 2.03 - Rodimus Primal - 07-02-2019 (07-01-2019, 04:04 PM)PowerPanda Wrote: How are you doing the main script? I tried to open it in FF3usME, but wasn't able to. I'm working on Divergent Paths right now, and I'd love to use your script as a base.I've been using FF3usME. It opened without an issue. But if you patch a ROM it must be an unheadered US FFIII 1.0 to work. RE: Final Fantasy VI SNES - Ted Woolsey Uncensored Edition 2.03 - PowerPanda - 07-03-2019 (07-02-2019, 11:50 PM)Rodimus Primal Wrote:(07-01-2019, 04:04 PM)PowerPanda Wrote: How are you doing the main script? I tried to open it in FF3usME, but wasn't able to. I'm working on Divergent Paths right now, and I'd love to use your script as a base.I've been using FF3usME. It opened without an issue. But if you patch a ROM it must be an unheadered US FFIII 1.0 to work. Yep, that was the problem. I had made the assumption of headered. I was able to extract the script. Thanks! This script really smoothes out the sections that were a bit rough, and is a perfect basis for Divergent Paths. I'm about 1/3rd of the way through the script, where the majority of my changes take place. |