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Final Fantasy VI SNES - Ted Woolsey Uncensored Edition 2.03 - Printable Version

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RE: Final Fantasy VI SNES Woolsey Uncensored Edition - Leviathan Mist - 03-30-2016

You might be interested to know about a potential Step Mine MP overflow bug with my 255 hours patch. I've created patches to fix this, which can be applied directly over my 255 hours patch. Relevant link: http://slickproductions.org/forum/index.php?topic=1831.msg24849#msg24849

Edit: Apparently the patch isn't quite done yet. It fixes the MP cost in the menu, but not in battle. I'll work on the battle portion tomorrow.


RE: Final Fantasy VI SNES Woolsey Uncensored Edition - Rodimus Primal - 04-11-2016

(03-30-2016, 01:07 AM)Leviathan Mist Wrote: You might be interested to know about a potential Step Mine MP overflow bug with my 255 hours patch. I've created patches to fix this, which can be applied directly over my 255 hours patch. Relevant link: http://slickproductions.org/forum/index.php?topic=1831.msg24849#msg24849

Edit: Apparently the patch isn't quite done yet. It fixes the MP cost in the menu, but not in battle. I'll work on the battle portion tomorrow.

Thanks. Let me know when its fixed and I'll add it into Woolsey Uncensored. It will be added to all versions that use the 255 hours patch, which is the bug fix versions.


RE: Final Fantasy VI SNES Woolsey Uncensored Edition - Rodimus Primal - 08-06-2016

So while you can see the changes in the readme file, I think it's a good idea to post the change log here.

v1.86
-Updated a line for better grammar
-Added the Sketch bug fix to all versions since it is a game breaking bug

v1.85
-Fixed error with Marvelous Shoes description
-Minor script error fixes

v1.8a
-Updated Opera patches added.

v1.8
-Extended item names (Dr Meat)
-Invisible Chests on Phantom Train fix (Shaded Magus) *

v1.7
-Fixed major text bug in the Floating Continent cutscene
-Various spelling errors and corrections (thanks to Chrysologus pointing them out)

v1.62

-MP Increments restored back to FF6j/FF6A values
* - FC 05 Bugfix (Master ZED)
* - sketch Glitch Bugfix (assassin17)

v1.61

- * Evade Bug Fix (Terii Senshi)
- * Rippler Bug Fix (Terii Senshi)

v1.6

- * Bugfixes that make sense are added to fix a host of issues while still keeping true to the projects original vision. These include:
* -Elemental Display (Lenophis)
* -Border Crossing (Imzogelmo, Lenophis, Novalia Spirit)
* -Homesick Gau (Djibriel)
* -255 hours Display (Leviathan Mist)
* -For What Ails Ya! (Lenophis)
* -Bad Decoration (Lenophis)
* -I condemn thee to hell! (Lenophis)
* -Suplex wrongfully splits damage fix (assassin17)
* -Allo Ver (Death Warden) fix (using FFUSME)
* -Step Mine (Traveler) missing digit fix (assassin17)
* -Some MP changes don't update menus fix (assassin17)
* -Pink Gogo bugfix (Imzogelmo)
* -Reflect barrier shown on bodyguards fix (assassin17)
* -Running Popsicle / Lead-footed Esper fix (assassin17)
* -Mine Cart Fix (Imzogelmo)
* -Deceptive Tapir (assassin17)
* -SrBehemoth Fix (Dragonsbrethren, used instructions instead of patch)

- * Ramuh teaches Thundara +3, Ifrit teaches Drain +3

-Changed some item descriptions
-Raiden gives Speed +2

v1.5

-Changed the Silence spell icon so that it no longer says MUTE. Thanks Gi Nattak for location. Thanks to
Mattrizzle for constructive criticism.
-Made some improvements in the script where needed.

v1.4b
-BUGFIX - Fixed softlocking issue in Cyan's dream caused by Kefka's battle tiers. (Thanks to Dr Meat again)

v1.4a
-Minor script fixes.

v1.4
-Added original Final Battle Tiers graphics (BIG thanks to Dr Meat)
-Added Esper Battle Menu MP fix thanks to Lenophis.
-Minor script tweaks.

v1.3
-Cleaned up minor script errors found by some players.
-ROM no longer needs a header. You can now enjoy patching without searching for a
program to add one. Use Lunar IPS to patch the ROM

v1.2
-Spelling of certain spells correctly named- Hastega, Alluring Embrace, Earthen Wall,
Tri-Disaster, Rebirth Flame, Judgment Bolt, and Divine Judgment
-Quick edits in script

v1.1
-Lakshimi(Starlet) sprite has been restored.
-Added more item descriptions
-Corrected script errors.
-Corrected spell descriptions

v1.0
-Original Final Fantasy VI Title Screen (as the game should be numbered)
-B Button Dash (Sprint Shoes are the same speed)
-Gogo Yellow Streak fixed (issue was a US related bug so it was worth a fix)
-Monster Sprites are uncensored (with exception of final Kefka battle)
-Siren's graphics are restored
-Cafe is now restored to Pub
-GP is now Gil
-added Character class names for every playable character (Sabin is a Monk etc)
-Spell, Esper, and ability names are expanded and named the GBA names (except Bum Rush)
-Item names are updated to GBA names (Phoenix Down, Hi-Potion, etc)
-Monster names are now GBA monster names
-Script is updated and expanded in some places. Grammar corrected too.
-All characters are no longer in CAPS. This includes in the script.
-Font is the same but the extra pixel of clear space is now gone for spacing reasons.


Changes made in the bug fixes patch are labled with a * in the changes section.


RE: Final Fantasy VI SNES Woolsey Uncensored Edition - madsiur - 12-21-2016

Chronosplit on RHDN has made a compatibility list of existing bugfix and other patches that could work with TWU.

Here is the compatibility list: http://pastebin.com/9NNJFwvZ (original post)


RE: Final Fantasy VI SNES Woolsey Uncensored Edition - Rodimus Primal - 12-27-2016

This is certainly welcome to anyone who wants to use Woolsey Uncensored for either a base to their own hack or if they want to add additional fixes.


RE: Final Fantasy VI SNES Woolsey Uncensored Edition - Rodimus Primal - 02-28-2017

The current version is now 1.90. This adds fixes to the original placement of Blitz names so that it's compatible with Naming Blitz. Also Blitz and Lore descriptions were fixed as the Class Names caused there to be a line lost for the descriptions themselves. Dance Names were fixed to not look cut off. And, thanks to Madsuir, there is an add-on patch that includes his Music Player code that I modified the names a bit. The Add-On patch also has Naming Blitz applied.


RE: Final Fantasy VI SNES - Ted Woolsey Uncensored Edition 1.93 - Rodimus Primal - 03-18-2017

Special thanks to Madsiur. Thanks to his uncanny efforts, Ted Woolsey Uncensored Edition now comes with all 3 versions of the Music Player. The link to Version 1.93 is on the first post. As noted, the Main Menu version of the Music Player does work with ZSNES.


RE: Final Fantasy VI SNES - Ted Woolsey Uncensored Edition 1.93 - Timbo - 03-19-2017

I'm very interested in using this as a base for the patch I'm working on. Am I correct in assuming that TUWE 1.93 + Slattery Opera  is just that (no fixes or tweaks), and is therefore compatible with most other patches? Specifically, the version of C. V. Reynolds Bug fix patch that's hosted on this site (without the script changes)? Also, can this be used with FF3usME?


RE: Final Fantasy VI SNES - Ted Woolsey Uncensored Edition 1.93 - Rodimus Primal - 03-19-2017

(03-19-2017, 10:46 AM)Timbo Wrote: I'm very interested in using this as a base for the patch I'm working on. Am I correct in assuming that TUWE 1.93 + Slattery Opera  is just that (no fixes or tweaks), and is therefore compatible with most other patches? Specifically, the version of C. V. Reynolds Bug fix patch that's hosted on this site (without the script changes)? Also, can this be used with FF3usME?

Exactly. I made mention of everything added in the Read Me for that purpose. It is compatible with FF3USME for the script at least. You might want to change other things in HEX though. Because some spell names were expanded slightly, FF3USME won't display or change them properly.


RE: Final Fantasy VI SNES - Ted Woolsey Uncensored Edition 1.93 - madsiur - 03-19-2017

(03-19-2017, 10:46 AM)Timbo Wrote: Am I correct in assuming that TUWE 1.93 + Slattery Opera  is just that (no fixes or tweaks), and is therefore compatible with most other patches? Specifically, the version of C. V. Reynolds Bug fix patch that's hosted on this site (without the script changes)?

I thought Chronosplit mentioned that C.V.'s compilation was not compatible because of bugfixes involving text (script changes)? The compilation contains a few bugfixes that has to do with text.