Keeping the ghosts in battle after K0? - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: Keeping the ghosts in battle after K0? (/thread-3255.html) |
Keeping the ghosts in battle after K0? - Kugawattan - 05-30-2016 I'm making the ghost character into something else that follows you in the Phantom Train, kind of like Reaper in RotDS. I also want him to stay after battle even after he's been KO'ed. I do believe this is possible. I found this in the C2 bank at C2/493F, probably checks if the character is a ghost and remove them from battle if KO, zombie or petrified. Would a simple EA EA work, or is there something else to it? Thanks! RE: Keeping the ghosts in battle after K0? - Gi Nattak - 05-30-2016 That is the correct code yes. Removing this line in particular should do it: C2/4945: BD E4 3E LDA $3EE4,X (Check for Dead, Zombie, or Petrify) So yeah EA EA EA. RE: Keeping the ghosts in battle after K0? - Kugawattan - 05-30-2016 That was easy! Thanks Gi!! |