FF6 Hacking
Leet Sketcher's Anniversary Pack - Printable Version

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Leet Sketcher's Anniversary Pack - 13375K37CH3R - 05-06-2016

For those of you who aren't aware, I've been writing bugfix patches for exactly one year now. So, in celebration of the occasion, I've collected all of my patches into one big archive, which you can download from my website.

I've already received lots of congratulations on the Slick Productions forum, and I want to thank everyone from the bottom of my heart for all of this. I love you guys. Smile


RE: Leet Sketcher's Anniversary Pack - seibaby - 05-06-2016

Really happy to have you as part of the scene. I remember that you just showed up one year ago and started releasing bugfixes like there was no tomorrow; many of which included things that's been on my wishlist/to-do list for a long time. I remember thinking it's nice to see such rekindled interest in fixing bugs in FFVI, since many of the old guard seem to have semi-retired.

Thanks!


RE: Leet Sketcher's Anniversary Pack - Imzogelmo - 05-06-2016

Well, I've been out of it for a while, having dropped off the face of the earth for a while, so I didn't know, but I'm glad to have you around. Nice work on all those fixes! Smile

EDIT: After I download all your patches, I want you to be my new best friend, OK? Tongue


RE: Leet Sketcher's Anniversary Pack - Lockirby2 - 05-07-2016

Hey @13375K37CH3R, since you're looking into fixing a lot of bugs, do you have any clue why this bug occurs?


RE: Leet Sketcher's Anniversary Pack - 13375K37CH3R - 05-07-2016

Wow... My guess is it's something to do with the emulator, because the event code doesn't look wrong at all. Either that, or it's something to do with the fact that he entered the castle before the sentry.


RE: Leet Sketcher's Anniversary Pack - Lockirby2 - 05-07-2016

I saw somebody else reproduce this on console today (which is why I'm bringing it up), so it's not an emulator thing.


RE: Leet Sketcher's Anniversary Pack - B-Run - 05-07-2016

For some reason the game didn't recognize locke as a party member during the event... was anything else done before this that the game wouldn't consider normal? Like sequence breaking or anything? I know if you have an "invisible" character the game wont register collisions with non-traversable squares, which would explain getting out of bounds. It's just a matter of figuring out why the game didn't register Locke or your PC sprite.