Pony Fantasy VI Remake - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Dragons' Den (https://www.ff6hacking.com/forums/forum-13.html) +--- Thread: Pony Fantasy VI Remake (/thread-3106.html) Pages:
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RE: Pony Fantasy VI Remake - assassin - 07-04-2017 it was a snippet, not a fully assemblable file. anyway, i edited the most recent post, so try that, after picking a free space address for data table. and to proceed any further, you're gonna have to be specific on any errors. likewise, be specific on what "it" is, as i had posted two chunks of code. EDIT: edited it again. now no free space should be needed. America!! don't tread on my frontier, because i'm renting a 10-square-foot apartment, and don't know what "frontier" is. nor do i know what to do with the extra square foot. RE: Pony Fantasy VI Remake - DrakeyC - 07-04-2017 Sorry, asar is being a little shit and refusing to patch it. Would it be much trouble to ask for a basic Hex breakdown so I can do it myself? RE: Pony Fantasy VI Remake - assassin - 07-04-2017 edited the asm again; try it again. had dumb mistake with lack of "db"s. me Wrote:and to proceed any further, you're gonna have to be specific on any errors. you Wrote:Sorry, asar is being a little shit and refusing to patch it. come on. RE: Pony Fantasy VI Remake - DrakeyC - 07-04-2017 I'd posted it on the shoutbox because I figured it was a dumb problem, but asar says it doesn't recognize my rom name and refuses to patch it. Says the name is garbage. RE: Pony Fantasy VI Remake - assassin - 07-04-2017 ah, ok. try xkas in the meanwhile: https://www.romhacking.net/utilities/269/ but consider putting on sunglasses first, because those RHDN clowns decided to fry eyes with their new default layout. RE: Pony Fantasy VI Remake - DrakeyC - 07-04-2017 Yup, worked perfectly, 12.5% + 25% = 50%. Thanks very much. RE: Pony Fantasy VI Remake - assassin - 07-05-2017 you're welcome. eventually test the other 7 flag/checkbox combos, to make sure i typed correct values for all 8. a limitation mentioned in the code: the function always loops at least once, so it won't work properly when called with A = 0 (e.g. if somebody reconfigures the flags to be in the bottom of a byte). this can be fixed by adding 3 bytes, or maybe 2 if the A=0 case gets its own entry point. doesn't matter for your purposes, but i wanted to get it on the record. RE: Pony Fantasy VI Remake - DrakeyC - 07-05-2017 With a weapon for 12.5% MP, shield for 25% MP, helm for 12.5% HP, and armor for 25% HP, I tried most every combination of them I could including all four. Boosts worked properly in all configurations. Ah, scratch that, we broke something, big time. Assorted weapons are now causing a permanent increase to HP and MP if equipped and then removed. There's no pattern that I can tell, one such weapon is the Assassin dagger, weapon #5, has no special stuff beyond the Random Kill ability. Other weapons causing that glitch have no pattern to them; one such weapon has no special properties at all but it does it. RE: Pony Fantasy VI Remake - Tenkarider - 07-06-2017 (07-04-2017, 11:41 PM)assassin Wrote: ah, ok. try xkas in the meanwhile: Really! the new layout sucks as hell RE: Pony Fantasy VI Remake - assassin - 07-06-2017 argh.. i forgot that TAX here will put all 16 bits of A into X, and there's unknown junk in the top half. a TDC before C2/0EFA would work wonders, but i can't find space for it. so i'll do a clunky 3 instructions before the PHX; see edited post. |