FF6 Hacking
Pony Fantasy VI Remake - Printable Version

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RE: Pony Fantasy VI Remake - assassin - 07-04-2017

it was a snippet, not a fully assemblable file.  anyway, i edited the most recent post, so try that, after picking a free space address for data table.

and to proceed any further, you're gonna have to be specific on any errors.  likewise, be specific on what "it" is, as i had posted two chunks of code.

EDIT: edited it again.  now no free space should be needed.  America!!  don't tread on my frontier, because i'm renting a 10-square-foot apartment, and don't know what "frontier" is.  nor do i know what to do with the extra square foot. Laugh


RE: Pony Fantasy VI Remake - DrakeyC - 07-04-2017

Sorry, asar is being a little shit and refusing to patch it. Would it be much trouble to ask for a basic Hex breakdown so I can do it myself?


RE: Pony Fantasy VI Remake - assassin - 07-04-2017

edited the asm again; try it again.  had dumb mistake with lack of "db"s.

me Wrote:and to proceed any further, you're gonna have to be specific on any errors.
you Wrote:Sorry, asar is being a little shit and refusing to patch it.

come on.


RE: Pony Fantasy VI Remake - DrakeyC - 07-04-2017

I'd posted it on the shoutbox because I figured it was a dumb problem, but asar says it doesn't recognize my rom name and refuses to patch it. Says the name is garbage.


RE: Pony Fantasy VI Remake - assassin - 07-04-2017

ah, ok.  try xkas in the meanwhile:
https://www.romhacking.net/utilities/269/

but consider putting on sunglasses first, because those RHDN clowns decided to fry eyes with their new default layout.


RE: Pony Fantasy VI Remake - DrakeyC - 07-04-2017

Yup, worked perfectly, 12.5% + 25% = 50%. Thanks very much. Laugh


RE: Pony Fantasy VI Remake - assassin - 07-05-2017

you're welcome.  eventually test the other 7 flag/checkbox combos, to make sure i typed correct values for all 8.

a limitation mentioned in the code: the function always loops at least once, so it won't work properly when called with A = 0 (e.g. if somebody reconfigures the flags to be in the bottom of a byte).  this can be fixed by adding 3 bytes, or maybe 2 if the A=0 case gets its own entry point.  doesn't matter for your purposes, but i wanted to get it on the record.


RE: Pony Fantasy VI Remake - DrakeyC - 07-05-2017

With a weapon for 12.5% MP, shield for 25% MP, helm for 12.5% HP, and armor for 25% HP, I tried most every combination of them I could including all four. Boosts worked properly in all configurations.

Ah, scratch that, we broke something, big time. Assorted weapons are now causing a permanent increase to HP and MP if equipped and then removed. There's no pattern that I can tell, one such weapon is the Assassin dagger, weapon #5, has no special stuff beyond the Random Kill ability. Other weapons causing that glitch have no pattern to them; one such weapon has no special properties at all but it does it.


RE: Pony Fantasy VI Remake - Tenkarider - 07-06-2017

(07-04-2017, 11:41 PM)assassin Wrote: ah, ok.  try xkas in the meanwhile:
https://www.romhacking.net/utilities/269/

but consider putting on sunglasses first, because those RHDN clowns decided to fry eyes with their new default layout.

Really! the new layout sucks as hell  Pummel


RE: Pony Fantasy VI Remake - assassin - 07-06-2017

argh.. i forgot that TAX here will put all 16 bits of A into X, and there's unknown junk in the top half.

a TDC before C2/0EFA would work wonders, but i can't find space for it.  so i'll do a clunky 3 instructions before the PHX; see edited post.