Pony Fantasy VI Remake - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Dragons' Den (https://www.ff6hacking.com/forums/forum-13.html) +--- Thread: Pony Fantasy VI Remake (/thread-3106.html) Pages:
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RE: Pony Fantasy VI Remake - DrakeyC - 08-19-2016 I don't have an asm, but I do know the changes that were done, The Genji Glove changes are the ones you explain in the linked post, to make Umaro work with the Genji Glove and Gauntlet auto-optimize. The Merit Award change, the "equip heavy equipment" mechanic is tied to item 211, so I changed the DA at C3/9F7A to D3, to point to the new relic. While a pain, if this is part of the problem I'm perfectly able to switch the two relics and put the heavy equipment relic back at the original Merit Award item slot. Code: C3/9F71: C9D1 CMP #$D1 (is it the Genji Glove?) The Atlas Armlet, I just want its effect to be stackable like the Earring. Thanks so much Madsiur. RE: Pony Fantasy VI Remake - Mac68 3000 - 08-19-2016 hey is there away you guys could put in a auto pilot system on this romhack please so the airship can fly to the town you select RE: Pony Fantasy VI Remake - madsiur - 08-19-2016 (08-19-2016, 06:53 AM)Mac68 3000 Wrote: is there away you guys could put in a auto pilot system on this romhack please This is not a reasonable demand. If you could select a town on the mini-map for auto-pilot, you can ATM see where this town is on the mini-map and fly manually. Mac I think you are playing too much FF6 RE: Pony Fantasy VI Remake - madsiur - 08-19-2016 There are 4 spot you'd need to change the merit award ID: Code: Fork: Compare old and new relics As for you linked post, it links to one of your post, not one of mine (and the previous post from me is pretty useless...). I'll work on the Atlas Armlet tweak. RE: Pony Fantasy VI Remake - DrakeyC - 08-19-2016 Strictly speaking I'd imagine it isn't impossible. There's a couple Auto-pilot sequences, off the top of my head when getting the Falcon you're flown to Maranda. And I guess one could put in a menu system when examining the Falcon's controls to select a location from a list. That said, even if there was such a patch already, I'd have no interest in applying it. It's not as though FF6's world is hard to navigate, or we don't have the internet to look up maps. EDIT - Sorry, it was Gi's post on Umaro. Looking at your posted code, all four Merit Award bits there are changed. RE: Pony Fantasy VI Remake - Mac68 3000 - 08-19-2016 hey I really like of how you the hairdryer on your mod its really funny RE: Pony Fantasy VI Remake - madsiur - 08-19-2016 This seems to work for stackable Atlas Armlet (or any relic having the "raise fight damage" property). You need some space in C2: Code: hirom Edit: For your re-equip bug, you're probably still have this unchanged: Code: C3/9EF1: B90000 LDA $0000,Y ; Actor I would also check proper relics are pulled at $C39F5C and that the optimum function works properly with actor $0D. RE: Pony Fantasy VI Remake - madsiur - 08-19-2016 (05-10-2016, 03:06 AM)Gi Nattak Wrote: - Items 28 and 51 (Atma Weapon and Heal Rod) seem hardcoded to be ignored by Optimize. That has to go. It looks like they are part of the Imped items at $ED82E4. There are 10 total. Try setting their bytes to $FF. RE: Pony Fantasy VI Remake - DrakeyC - 08-19-2016 I don't know why the assemblies don't like me, but they don't seem to be assembling right. I put org $C264E8 as my free space address and it didn't do anything. I open the command prompt, navigate to the folder with xkas in it with the .asm and .smc, and put "xkas <filename>.asm <filename>.smc," yes? Also just a general question, if I attach the Earrings' magic boost effect to another equipment piece, can it stack more than twice with two Earrings as well? Same for this new Atlas Armlet. For Umaro: Code: C3/9EF1: B90000 LDA $0000,Y C3/9EF4 and C3/9EF6 are EA'd out. Just in case I put them back in with 0D increased to 0E, and also tried EA'ing out C3/9EF1. Still crashes. And yes, the four Relic checks at $C39F5C are pointing to the right one. Did a Find command of the C3 disasm, the bits seemingly have been increased to 0E where they relate to optimize. The Atma Weapon and Heal Rod fix worked, thank you. RE: Pony Fantasy VI Remake - madsiur - 08-19-2016 It stacks two per character. What did you do to test the stacking? For the menu bug, try reverting Gi Nattak part and my part of solution and see if it crash You'll need to do proper debugging if so. |