Pony Fantasy VI Remake - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Dragons' Den (https://www.ff6hacking.com/forums/forum-13.html) +--- Thread: Pony Fantasy VI Remake (/thread-3106.html) Pages:
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RE: Pony Fantasy VI Remake - DrakeyC - 08-05-2016 Yes. That's why Sketch sucks. RE: Pony Fantasy VI Remake - A Dummy - 08-05-2016 Brave New World has it calculate Sketch's damage with Relm's stats instead of the monster's stats, so it is possible to do it. (Although I myself don't know how it's done, just that it's possible.) Good to see you working on this again, maybe once you get the next version out I can actually help playtest it this time. RE: Pony Fantasy VI Remake - DrakeyC - 08-05-2016 For the Lete River, removing the option to take the looping path is the route I'd prefer. The no encounters bit intrigues me though. For that one looping path, I can set it to have no encounters on it? With the Atlas Armlet, nope. EAing those two bytes actually caused it to have no effect at all, damage with none, one, and two Armlets was the same. Reverted, one Armlet boosted damage properly. RE: Pony Fantasy VI Remake - Gi Nattak - 08-05-2016 yeah there's a 'no encounters' event bit that can be set, and if that route/branch is chosen you can work it in right then, and then when the circle is complete and the option for which way happens you can unset it there. hmm okay, someone else with a bit more assembly knowledge will most likely have to answer, which is usually the case when I try to answer these ones lol. I'd imagine it's pretty simple, though. RE: Pony Fantasy VI Remake - Lockirby2 - 08-05-2016 Setting the "no random encounters bit" won't do anything, I think. These encounters are called via the event code 50% of the time in specific locations. They aren't random encounters. If you just want to remove the encounters, I'm pretty sure that you can just FD out the subroutine calls at CB/0809, CB/081E and CB/082D. I think the cleanest way to remove the Lete River exploit is to set an unused event bit when you reach the end of that path, and then use it to branch past the random encounters if it is set. But that would likely require extra space and it might not be worth the effort. RE: Pony Fantasy VI Remake - Gi Nattak - 08-05-2016 (08-05-2016, 09:43 PM)Lockirby2 Wrote: Setting the "no random encounters bit" won't do anything, I think. These encounters are called via the event code 50% of the time in specific locations. They aren't random encounters. Oopsies right you are. It looks like they are shared, too, so like he couldn't just remove the ones for that particular route. Your idea is pretty sound, though. RE: Pony Fantasy VI Remake - DrakeyC - 08-06-2016 Yup, FD-ing those three bytes, no encounters on that path. Thanks so much. Okay, looking at Sketch. I think this is what I want? Looking at BNW's code here though, it's unchanged. Also tried to FD out C2/153D and C2/1540, did nothing. Code: C2/151F: BB TYX RE: Pony Fantasy VI Remake - Kugawattan - 08-06-2016 I'm actually also interested to have sketch call Relm's stats instead, so I'm wishing you guys all the luck to figure it out...I can try to help but I'm not sure how could I lol RE: Pony Fantasy VI Remake - seibaby - 08-06-2016 Ya'll wanted a Sketch improvement patch? Code: hirom RE: Pony Fantasy VI Remake - DrakeyC - 08-07-2016 I've forgotten what to do with that stuff? Sorry, it's been a couple months. |