Pony Fantasy VI Remake - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Dragons' Den (https://www.ff6hacking.com/forums/forum-13.html) +--- Thread: Pony Fantasy VI Remake (/thread-3106.html) Pages:
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RE: Pony Fantasy VI Remake - DrakeyC - 04-13-2016 I'm using this. https://www.ff6hacking.com/forums/showthread.php?tid=3170 RE: Pony Fantasy VI Remake - m06 - 04-13-2016 (04-13-2016, 08:18 AM)DrakeyC Wrote: I'm using this. Yes, according to the thread you modified the hack. Is this pastebin up-to-date?: http://pastebin.com/wW6rh0kh When you tested with Resilient Morph did you make sure to apply Gogo's Magic patch after the Resilient Morph patch. RE: Pony Fantasy VI Remake - DrakeyC - 04-13-2016 Just tried - applied Resilient Morph as a .ips patch, then used the assembler to add the Gogo magic stuff. Terra's still Morphing forever. At this point I'm questioning if I even care because this thing seems adamant it will not be fixed. RE: Pony Fantasy VI Remake - madsiur - 04-13-2016 (04-13-2016, 03:15 PM)DrakeyC Wrote: At this point I'm questioning if I even care because this thing seems adamant it will not be fixed. At a point where understanding roughly how the morph code works and using a debugger to find what is wrong, I doubt anyone will give you step by step instructions on how to fix your problem. I personally don't see anything outside that that could be done. RE: Pony Fantasy VI Remake - DrakeyC - 04-13-2016 I don't know how to use the debugger. I do recall trying it before, and it got me nowhere because I didn't understand it. I could try the debugger, but I would have to post my findings here because you know I would not understand them. That aside, I really don't know what more to try that I haven't already. Not even the patch the Gogo Magic code was made to work with wants to work. I'll see if Rydel has any ideas, I guess. Okay, here's what happened. This Rom was unchanged from the start of the discussion - the Gogo magic patch applied with compatibility for Resilient Morph, but Resilient Morph was not applied. Quote:$C2/0B18 8D 30 3F STA $3F30 [$7E:3F30] A:FFFF X:0000 Y:0000 P:eNvmXdIzc RE: Pony Fantasy VI Remake - Rydel - 04-13-2016 Try changing C2/0B27 (0x20D27) to C9 It looks like the CMP there got replaced with an SBC, which takes a different size argument, turning the whole function to gibberish I tested it on the copy I have for the artwork, and that fixed the issue. RE: Pony Fantasy VI Remake - DrakeyC - 04-13-2016 Does this look okay to other folks? Just wanna be sure. RE: Pony Fantasy VI Remake - madsiur - 04-13-2016 Rydel is right, the line should be as follow: Code: C2/0B27: C9 00 08 CMP #$0800 I don't know how that ever happened in your ROM. And no, your ROM is not sentient RE: Pony Fantasy VI Remake - DrakeyC - 04-13-2016 I remain unconvinced. ;p Now still that mold problem to handle. I re-imported the original Air Force sprites and the attachments show up behind the Air Force, so it isn't a sprite problem. I compared the formation for my Air Force to vanilla and it's identical save for enemy placement. RE: Pony Fantasy VI Remake - madsiur - 04-13-2016 Good job on doing basic disassembling! FYI pressing "Step over" here ($C2/0B1E 20 92 47 JSR $4792) would have skipped the whole "C2/4XXX" code and continue in the C2/0BXX zone. Just a trick. Anyway sometime a disassembly of the code like that is needed to see the problem. I still have no clue about your mold issue. |