Pony Fantasy VI Remake - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Dragons' Den (https://www.ff6hacking.com/forums/forum-13.html) +--- Thread: Pony Fantasy VI Remake (/thread-3106.html) Pages:
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RE: Pony Fantasy VI Remake - assassin - 07-31-2017 yep, FDh pauses the script's execution, and leaves a "bookmark" for resuming. iirc, it's just used in the conventional half of scripts and is pointless in the counterattack half (as the former runs on intervals, while the latter runs in response to triggers). identify the spell/attack the enemy is hitting itself with and post its targeting bits if they don't match vanilla. RE: Pony Fantasy VI Remake - DrakeyC - 07-31-2017 Unfortunately it's not one single attack or even single enemy, it's usually bosses who get it. I get past it by adding a line to specify the targeting before each move, but it confounds me how so many vanilla enemies don't need that line when using FD and they don't do this. RE: Pony Fantasy VI Remake - Gi Nattak - 07-31-2017 So it doesn't depend on which spell the monster casts? Could it be continuing on from a previous 'target self' instruction? The Targeting would need to be manually set again after a target self command. If it's not this it sounds like something is broken... But if you can isolate a case of it happening and then post the AI script that might help identify why it's happening. RE: Pony Fantasy VI Remake - DrakeyC - 07-31-2017 Sure, here's one instance. But posting it now I think I see the problem - even simply "target self's HP" counts as designating Kefka as his target? Code: FC 15 24 00 ; If VAR036 has all the following bit cleared: 0 RE: Pony Fantasy VI Remake - madsiur - 08-01-2017 (07-31-2017, 11:21 PM)DrakeyC Wrote: But posting it now I think I see the problem - even simply "target self's HP" counts as designating Kefka as his target? Not from my understanding. Command FC check for a condiition only, it does not apply anything. I think FF3usME description should be read as "If self has less than X HP". RE: Pony Fantasy VI Remake - Gi Nattak - 08-01-2017 @Drakey - What is the part or parts of the script where he is targeting himself with an attack? One other thing that comes to mind, is if this is happening maybe because a save state was loaded while in the battles and the AI was changed, it will get all confused and do a bunch of random targeting and spells... I highly doubt this is the culprit but just to cross all bridges. RE: Pony Fantasy VI Remake - DrakeyC - 08-01-2017 Sorry, forgot to post the vid with it. This shows it happening. RE: Pony Fantasy VI Remake - Tenkarider - 08-01-2017 that "Targeting: allies" line doesn't convince me... what if allies is meant from the point of view of the caster? in that case it would mean your enemy targets his allies(himself included) RE: Pony Fantasy VI Remake - Gi Nattak - 08-01-2017 Nah targeting allies is definitely the characters. It's used for Fallen One in the vanilla Kefka script there, so it should be fine. From testing your script on a vanilla ROM, the issue happens there as well. After the first "The end comes...beyond chaos", the Goner spell hits the party members fine, but then every other spell targets himself (Kefka). Then he hits himself with a Disaster spell... Then after the second "The end comes beyond chaos" the Goner spell hits him, as do other spells he casts. Comparing your script with the vanilla script a couple targeting commands were removed it looks like, mainly the 'use normal targeting' right before Goner... And then another one right after that when he casts meteor. As well as other use normal targeting down in the main part of the script. So I'd say put back those use normal targeting commands ala the original script and that should do it. You can use a online tool like https://www.diffchecker.com/diff to paste and compare documents (AI scripts here) to spot where those targeting commands should go. RE: Pony Fantasy VI Remake - DrakeyC - 08-01-2017 Aye, I added normal targeting commands just before every attack, just in case, and that did it. Still wish I knew why the original did that though, just for sake of any future work to be done. |