Making two different Jump commands - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: Making two different Jump commands (/thread-2974.html) |
Making two different Jump commands - Cyprus - 10-25-2015 In RotDS I noticed when using the Morph command with Aurora, it negates 99 MP. So would it be possible to create a another Jump command (of course replacing some other command) that would negate 1/8 of your maximum health. Just wondering if it could be possible. I have a small hack in the works that could utilize those commands. RE: Making two different Jump commands - Tenkarider - 10-25-2015 Shock works in a very similar way in BNW, you should ask to Synchysi RE: Making two different Jump commands - Catone - 10-25-2015 That should be really simple to do, or am I completely nuts? Only thing that might make it difficult would be if you want to check and see beforehand if it will kill the player using it. *Edit* Okay, I'm fairly sure that would be very easy to do. I am not sure where to find a good example of how it would be done though. RE: Making two different Jump commands - Cyprus - 10-25-2015 Alright, I'll ask Synchysi. RE: Making two different Jump commands - Synchysi - 10-26-2015 It is pretty easy. This is how I did it for Shock in BNW (place this after whatever code you want for the skill): Code: [Insert skill code here] If you'd rather the skill not fire at all if it would kill the user, use this: Code: LDA $3C1C,Y ; Attacker's max HP |