![]() |
Monster Expansion - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: Monster Expansion (/thread-2825.html) |
RE: Monster Expansion - cdizzle - 02-17-2016 (02-17-2016, 12:13 PM)Madsiur Wrote:(02-17-2016, 11:59 AM)cdizzle Wrote: This is pretty fantastic. Is this a tool you are still developing to release later? I didn't see it in the Hacking Utilities page and assumed such, but wasn't sure. If I could help I totally would. I am a novice when it comes to coding. I can work my way through the basics with effort, but that's as far as I've ever gotten. That being said I feel I am a good beta tester, and would gladly assist you in any way in that capacity as you would allow. RE: Monster Expansion - madsiur - 02-23-2023 I updated the original post, Xontract got this working and noticed me on Discord that I forgot the Monster Y-Shift for Sprite Priority (1 byte each) at $CF3600 with code reference at $C12150. He got this working and to my knowledge he's one of the very few to add monster expansion to his project. |