FF6 Beyond Chaos playthrough - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Zozo Pub (https://www.ff6hacking.com/forums/forum-6.html) +--- Thread: FF6 Beyond Chaos playthrough (/thread-2819.html) |
RE: FF6 Beyond Chaos playthrough - madsiur - 03-21-2015 Could you put the less recent videos in regular links instead of YT preview links? Your thread is taking forever to load and it's kinda unpleasant. Edit: Maybe it's not that unpleasant when you got 10 post per page, but it is when you have the post setting to 50 posts per page. RE: FF6 Beyond Chaos playthrough - Tenkarider - 03-21-2015 Roger! I left just the part 1 and 2 with the preview, the others, except page 5 have now just the link. I'll take your post as chance to place the next 3 ones __________________________________ part 67 - Breaking the infinite loop I figured out what is it: there's a tower room that the game loads up quite slowly: in that room there must be something like one or more events that teleports into a different place, and warps you down, if you enter in the door of that room(if not for the chest, the player might want do that to dodge lv 90)... the proof is that the encounter is changed if you enter and exit, whithout fighting(and the room is loaded up without delays). part 68 - Sudden retreat! Made it so far, and then i have to quit, because Locke's level is out of the range of steal formula... part 69 - Searching for foes Gonna get some level, besides it's time to find hidden bosses in WoR map. RE: FF6 Beyond Chaos playthrough - abyssonym - 03-21-2015
RE: FF6 Beyond Chaos playthrough - Tenkarider - 03-21-2015 - As i told in the title of one of the parts: i'm really disappointed... especially from Gem Box, its only use is betting it for a third Offering; - There's still one way to know it without winning, but before beating Kefka i'll do a savestate and jump to the Collosseum for doing the essential stuff, worth to be seen; - Since you've seen the battle in the forest, then you also know that he would have revived himself in the case... in the Collosseum is too much strong, anyway... - Most of the stuff you've mentioned about the tower is already done from me in the next segments... - Already discovered it on my own and so i brought Ranma instead of Genma(wait... but they are literally the father and the son of Ranma 1/2!! i mean, Saotome family) On a side note you'd had been sorry in that case... never asked yourself why all FF6 bosses never bypass lv 97? (except Pugs) because if you bypass a certain level, you end up in overflowing the damage and restarting from 0. Trust me, i definitively know what i'm talking about, since Ultimate Czar Dragon is Lv 255: for making him doing the correct damage with all his attacks, so that spells could scale from normar to stronger, until reaching the strongest ones and finally make it happen both for Physical and Magic... well, it took forever doing crush tests on poor allies. The other reason to not assign him LV 255 is because if stealer's Lv + 50 < foe Lv then Steal fill fail ALWAYS a monster with Lv >= is just impossible to steal him. - Hardened gives Exp. Egg, which is really cheap, even because due to shop overflow, i can buy it for ~10000 GP - Later i realized that also Muddle works really good, Throw is overpowered? yes, Do you remember that Outsider's lv 18 in Kefka Tower of vanilla rom messed with your randomizer ranking system? later i figured out that its level was so low because his AI makes him throw stongest equips, developers must had to lower his lv when they realized that his throws at lv 50-60 probably did 9999 damage What do you mean? are you trying to telling me that it's not made from you? tell me more: i noticed that it's good to escape faster from the tower, but what else? could you explain me in details what's the secret, what makes happen and if loops make you access to some extra chest? PS. opening your rom i saw something weird: there's always a single, never used item in the list: in this version is and Armor which replaces Dirk slot... it's named "Demonica" and it's really powerful! extra effects in particular. On a previous version my bro spotted a super dice, which was able to do many stuff, it was also a fixed dice with auto-offering effect... what is it? And why did you created something like that? is there a way to find it in the game? ________________________________________________ part 70 - Spotting secret WoR map secret bosses At the end i opened the rom and decided to detect all interesting encounters and so i was able to know where to find Hidden WoR map bosses... the purple dragon in particular is just epic!! part 71 - She waits... After seeing lame stuff from Magimaster, i brought with me Ranma, which was theorically useless, until i untied her against the boss with Bserk spell. PS. when i saw magic command for Ranma i thought it was bugged or something and tried to edit option setting to see if spell would have been learnt for real, but then i realized it was just for the esper slot... part 72 - Beyond Chaos Tower assault!!! The time has come: the infamous BC final dungeon, the most representative feature of your randomizer, since the space-time inside that tower is beyond chaos! RE: FF6 Beyond Chaos playthrough - abyssonym - 03-21-2015 Heh, yeah, that's what I thought about Outsiders too. But I raised his level again anyway. I don't care if thrown weapons are instant death, haha. The Fanatics Tower secret is something I added. It's nothing fancy but I'll explain it anyway. The normal Fanatics Tower has 4 floors and a treasure room on each floor (let's ignore the Air Anchor room). In Beyond Chaos, it will have 5-7 floors and also a treasure room on each floor; therefore, if you see an empty chest in a treasure room, it means you've been there before. But some treasure rooms are "trapped" and they will send you down one or two floors when you exit. It's not up to chance or anything, that room will send you to the lower floor no matter what. Despite that, you need to enter the treasure room on every floor if you want all the treasures. Basically, every treasure room has a 33% chance of sending you down 1 floor and a 17% chance of sending you down 2 floors. That also means that if you ignore all the treasure rooms on the way up, you can miss a treasure room on the way down by skipping 2 floors. Regarding the secret item... it's hidden in Kefka's Tower, but you have to use a glitch to get it. While I was working on the final dungeon randomizer, the "Poltrgeist Skip" glitch was discovered. With the randomized dungeon, you could use the glitch to skip sections of the tower, so it was a pain to work around. I had to make a decision to either incorporate the glitch into the dungeon route, or disable it somehow... so I disabled it. But I still wanted to reward knowledgeable players who try using the glitch, so I put a secret item in a place that they could only reach by using the glitch. Here's a tutorial for how to do the glitch, by the guy who discovered it: http://www.twitch.tv/thelcc/c/5104994 About the playthrough:
RE: FF6 Beyond Chaos playthrough - Tenkarider - 03-22-2015 A totally secret item, huh? I really like it: i might search for it, using the Moogle Charm, still only Mamimi can use it, so it might take a bit of time... - Until X-magic + unblockable spells will exist, amost all bosses will always be weak... but i'll solve that in my hack... - Great, no Life 3 on Lv 255? unless you jump away or something, the other option is killing his MP... still my bro luckily had a Punisher that was breakable for a Life 3... - What's the point in using the Charm, if you want to show the randomizer to watchers? - Weird toss ally animation should happen when someone else acts as Umaro, it's not the first time that i see that happen... this time in particular also Umaro's sprite was present, anyway. ______________________________________ part 73 - Biting dust with weakest allies It costed me something to beat Atma with weaklings... still i don't understand why i forgot to add at least one good member in this group. part 74 - Dragon war Another custom boss! I expect to see at least a third one too... part 75 - We made half of the tower, so far... The assassin really likes to petrify, huh? RE: FF6 Beyond Chaos playthrough - abyssonym - 03-22-2015 Yeah, in the endgame, bosses really aren't as difficult as random encounters. That's sort-of by design. I didn't want players to get stuck on a boss they have to defeat to progress. Random encounters are optional, so I can get a little more crazy with those. In Kefka's Tower, most of the difficulty comes from being forced to split your party, as you noticed. It's pretty funny that your weakest party got stuck fighting Atma. Usually I don't even bother fighting him because I always have a bad party.
RE: FF6 Beyond Chaos playthrough - Cecil188 - 03-22-2015 Abyssonym, didn't you change the Moogle Charm to only heavily reduce the number of incoming encounters, not remove them altogether? Or was mine just randomized that way? RE: FF6 Beyond Chaos playthrough - Tenkarider - 03-22-2015 What's the point of playing something, if you're not ready to finish it at 100%? even if Atma was skippable i had to beat him. - Bosses i had to slay with 4x dice were basically timed battle: the moment in which they cast a deadly spell means gameover... so i need being faster than them. - That mage was lame and his Mdefense too much high, maybe? i don't remember... anyway item spells are stronger than spell version or just ignore defense, that's why i gathered a bunch of coronets; - That's just the strongest party, and Genome is a one man army. - Not bad idea, still the song is some room restarted even when i close inventory... ______________________________________ part 76 - Mission impossible: stealing to Goddess The worst party combination, since they only could use Thief Knife and being used as meat shields PS. only now i realized that Earrings added also death immunity... part 77 - Thanks to Forcefield 2 allies were bounded to the ground, until he voided ice damage. part 78 - Demonica, the ultimate secret BC armor As mentioned from Abyss, all the randomizations have a super secret item, obtainable just with a glitch in the map. Here's my super item: ________________________________ Armor - Demonica Def 144 Mdef 128 +7 all stats +20 evasion +10 Mblock Equipable from all party Usable as item -> Scan(won't be destroyed) Learn scan at 2x speed rate 100% hit Vigor/HP + 50% Shell/Wall on low HP Exp x2 Randomly evade and counter Physical damage boost Auto regen/safe/mute __________________________ All the rest is mincemeating... RE: FF6 Beyond Chaos playthrough - abyssonym - 03-22-2015 Yeah, I haven't figured out why the music does that in certain areas.
(03-22-2015, 10:05 AM)Cecil188 Wrote: Abyssonym, didn't you change the Moogle Charm to only heavily reduce the number of incoming encounters, not remove them altogether? Or was mine just randomized that way?Yeah, that's correct. If both the 'f' and 'b' flags are set, the Moogle Charm gets nerfed. It's definitely still worth using, though. |