FF6 Enhanced Sprites - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Esper World (https://www.ff6hacking.com/forums/forum-43.html) +--- Forum: FF6 Enhanced Development (https://www.ff6hacking.com/forums/forum-56.html) +--- Thread: FF6 Enhanced Sprites (/thread-2786.html) |
FF6 Enhanced Sprites - madsiur - 01-30-2015 This thread is for sprite discussion, comments, updates and to avoid palettes conflicts. Here's what we got so far: Locke (edited by JamesWhite, uses palette 1) port: (edited by JamesWhite, uses palette 1) Soldier (edited by JamesWhite, uses palette 1) Port: (edited by JamesWhite, uses palette 14) Merchant (made by JamesWhite, uses palette 1) Mog (edited by JamesWhite, uses palette 5) port (edited by JamesWhite, uses palette 10) Umaro (edited by JamesWhite, uses palette 5) port(edited/made by JamesWhite, uses palette 13) Banon (edited by JamesWhite) Gogo (edited by JamesWhite) Setzer Port: (edited by JamesWhite, uses palette 9) Sprite: (edited/made by JamesWhite, uses palette 4) Gau(edited by JamesWhite) Port: (edited by JamesWhite, uses pallet 11) Sprite: (edited by JamesWhite, uses pallet 3) Strago(edited by JamesWhite) will prob have his hair put back Custom Palettes: RE: FF6 Enhanced Sprites - Lockirby2 - 01-31-2015 Wow, this is pretty cool. Sure kicks the crud out of the IOS version's sprites. RE: FF6 Enhanced Sprites - JWhiteLXXXIX - 01-31-2015 thanks man RE: FF6 Enhanced Sprites - Gi Nattak - 01-31-2015 Now that's a good idea to give them the horns on their helmet like the artwork has. Looks cool! RE: FF6 Enhanced Sprites - JWhiteLXXXIX - 01-31-2015 thanks m8 will be done soon! avalons next on the list been a long day lol RE: FF6 Enhanced Sprites - Gi Nattak - 01-31-2015 all good homie, I just came off a long night lol, partying -_- RE: FF6 Enhanced Sprites - JWhiteLXXXIX - 02-01-2015 vicks& wedge complete: locke just encase i changed anything by mistake: Poco i need to see what ur contributing for pallet 3 please and thanks btw few npcs will need minor tweaks with the new pallet 1 ill get on it after the next 1which will be merchant also i think a new portrait is in order for vicksand wedge even if its just a slight pallet change soldiers look good with pallets 2,3,1 and 11 although the highlights look a tad strange due to it being a skin tone,this can be change white or if u prefer removed..heinzsight it might even be worth setting aside a few extra npc pallets for em as i really like the highlight or yanno just have all the soliders use the same pallet(kinda lame but a possiblity) RE: FF6 Enhanced Sprites - Lockirby2 - 02-01-2015 It doesn't matter either way if you changed anything on Locke. Feel free to show your awesome sprites to us as often as you want. XD RE: FF6 Enhanced Sprites - JWhiteLXXXIX - 02-01-2015 thanks man the next one merchant will be redone to look more like the monster version.. 20% done RE: FF6 Enhanced Sprites - SSJ Rick - 02-01-2015 not bad if you want I can make a custom pose for that soldier of yours it looks pretty cool I'm not gonna lie, I honestly like it better then my soldier edit, although I wanted to keep the original design intact as for palette 3, I'm not exactly sure what madsiur has in mind, I can let him look at my custom palette 3 and see if he likes anything I have and we can go from there, I needed to finish recoloring my version of gestahl for myself (and of course for madsiur since he has my permission for it) |